Wind Archer Bugs

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Kat

Active member
Jul 19, 2018
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Fairy Land
IGN: namess
Job: Wind Archer
Job Level: Level 214
Description of Bugs:

Bug #1 - Trifling Wind: The skill's activation rate is currently INCORRECT on AriesMS. The "proc rate" of the skill is supposed to be 50% (+10% from Hyper Passive) from any attacking skill, and OF THAT 60% chance, you have a 20% chance for the Trifling Wind activation to create an "Enhanced Soul Energy", which is the Purple Trifling Wind Arrow that does more damage, and +1 hit due to Hyper Passive. This means that whenever you attack as a Wind Archer, regular Trifling Wind (Green Arrow) activates at a 48% chance, and the Enhanced Version (Purple Arrow) activates at a 12% chance, giving you the total of 50% (+10% from Hyper Passive) activation rate.

Currently in AriesMS, Trifling Wind has a 90% activation rate. Right now, Trifling Wind (Green Arrow) has a 50% (+10% chance from Hyper Passive) activation rate, but the Enhanced Soul Energy (Purple Arrow) has a SEPARATE activation rate, instead of being part of that 60% activation rate. On top of that, the Hyper Passive, "Trifling Wind - Enhance", is applying TWICE, once to the Regular Trifling Wind, and once to the Enhanced version.

The current bugged formula on AriesMS for Trifling Wind's activation rate:
Enhanced Arrow:
20% (+10% from Hyper Passive) = 30% Rate
Regular Arrow: 50% (+10% from Hyper Passive) = 60% Rate
Total: 90%

The correct formula for Trifling Wind's activation rate:
Enhanced Arrow:
50% (+10% from Hyper Passive for Trifling Wind) x 20% = 12% Rate
Regular Arrow: Trifling Wind Activation Rate - Enhanced Arrow Activation Rate = 50% (+10% chance) - 12% = 48% Rate
Total: 60%

Dummy Guide to how Trifling Wind's Activation Rate is currently working and how it's supposed to work:
KhCoLST.png


As you can see from my screenshot below, Song of Heaven and Howling Gale's combined "Times Used" equals to 653, and Trifling Wind is activating 616 times, giving a 94%~ activation rate in this DPM test. Multiple tests will show that the activation rate is somewhere around 90%, which reflects the currently bugged formula for Trifling Wind.
ZPr4vw3.png

Bug #2 - Gale Barrier: This skill currently just lets you tank pretty much EVERYTHING for 45 seconds (of the 90 second cooldown), giving Wind Archers a 50% invincibility up-time. The Elemental charge system is currently missing, and the buff simply lasts for the entire 45 second duration. (Example: You can AFK mule on a Wind Archer in Normal/Hard Will during P2 test and not die, abusing this bug for more Will Stones.)

How the skill is supposed to work: Upon using the skill, at Max Level (Level 30), you are given 450 Elemental (a charge system). For every 1% HP of damage you were supposed to take, you lose 1 Elemental charge instead of your HP. This means that at Level 30 (with Matrix levels). you can tank 450% Max HP damage, or four 1-Hit KOs moves, and live with 50% HP remaining on the fifth 1-Hit KO move that you are hit with by a boss. Upon losing all Elementals, the skill is immediately canceled, even if there are still remaining seconds on the buff duration.

More Information on how the skill is supposed to work: Reddit
Ignore my Level 1 Gale Barrier. You get +10 Elemental Charge/level.
kM4HS9n.png
 
Last edited:

Sukai

Member
Jul 19, 2018
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US
Disclaimer: I do not have a WA on GMS so i cannot test if this is an actual bug compared to it.
But based on couple videos for comparison on GMS, this seems like the normal activation rate for trifling wind, which roughly procure about 800-900 total attacks per minute. If you see something I do not in the vids below, feel free to point them out.

Proof 1: Here is a screenshot of DPM this month 2019 from Pastewrong, a WA from GMS Windia. Her trifling wind hit is 853 after 60s test
Proof 2: Another old screenshot of 20 seconds test from SorrowfulM in 2016 - His was 296 in 20s test -> around 888 for 60s equivalent
 

eeeee

New member
Nov 28, 2018
1
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malaysia
Based on the spoiler:
SOH - 478 times (attack)
Gale - 525 times (attack)
Triffling wind - 616 times (Used)

Since Triffling wind is proc-ed by number of attacks, then 478+525 = 1003 hits
If 1003 hits = 100%, then 616 times proc = 61.4158%


Please do correct if there is any mistake from the above reasoning.
 
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Arceil

New member
Sep 30, 2018
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Vietnam
My test: 500 hit attack Song of heaven:
* no hyper:
- 202 trifling: > ~40% proc;
- 506 hit > 2,5 arrows per proc

* with double chance, no 10% hyper:
- 195 trifling > ~39% proc;
- 548 hit > 2,81 arrows per proc

* with 10% hyper, no double chance:
- 224 trifling > ~45% proc;
- 598 hit > 2,66 arrows per proc

*10% hyper + double chance:
- 249 trifling > ~50% proc;
- 702 hit > 2,81 arrows per proc

The correct formula for Trifling Wind's activation rate:
Enhanced Arrow:
50% (+10% from Hyper Passive for Trifling Wind) x 20% = 12% Rate
Regular Arrow: Trifling Wind Activation Rate - Enhanced Arrow Activation Rate = 50% (+10% chance) - 12% = 48% Rate
Total: 60%

>> % activation rate Trifling is bugged, lost about 10%, also Trifling only proc 1~4 arrow(s), with Double chance is 2~5 arrows, it doesnt hit max 5 arrows on proc.

>>> Trifling %proc bugged + max arrow bugged + Double chance bugged
 

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