TL;DR Suggestions so far:
1. Make gollux shop refreshable
2. Change tyrant/CRA drops to token based to equalize equipment prices
3. Revert back to Monster Park Extreme
4. Introduce increase drop cap/meso cap to paragon players
5. Higher tier MP rewards for Paragon Players
6. Incentivise players to seek out and report bots
Given the state of the server, I personally believe that MP farming is overpowered now when looking at a character's progression as a reference point. Looking at the possible farming methods we have:
1. MP Farming, 800k range: estimated at 3b/hr
2. Selling leech services: 10m-20m range: estimated at 2.5b/hr max
3. Absolab service: 15-20m range: estimated at 250m/day
4. Arcane Weap Service (w/o droplets): 1t+ dpm: estimated at 145m/day (7b divided by 48 days)
5. Gollux Runs: 160m/day
6. Meso farming: range dependent: 1b+/hr (not sure about this)
7. Tyrant Glove service: 17b per service (idk how long you take to get 400 coins)
8. CRA/Magnus Bossing: Estimated 1b per 2 days
As you can see, it is absurd that someone with 800k range has access to the top tier farming capability as compared to someone who has invested plenty of time and effort to improve their character to do higher tier content. While I am not advocating that MP farming be nerfed, I am suggesting that more can be done to reward players for their progression than just what we have now.
Perhaps instead of adding +4% drop rates/+4% meso rates, allow paragon stats to increase meso/drop rate caps so existing farming methods become more lucrative in accordance to their progression.
I hope the rest of the community can sound out on this matter and use this thread as a sounding board as to how we can balance the economy around player's progression rather than relying on just a singular and vastly superior method to progressing their character.
1. Make gollux shop refreshable
2. Change tyrant/CRA drops to token based to equalize equipment prices
3. Revert back to Monster Park Extreme
4. Introduce increase drop cap/meso cap to paragon players
5. Higher tier MP rewards for Paragon Players
6. Incentivise players to seek out and report bots
Given the state of the server, I personally believe that MP farming is overpowered now when looking at a character's progression as a reference point. Looking at the possible farming methods we have:
1. MP Farming, 800k range: estimated at 3b/hr
2. Selling leech services: 10m-20m range: estimated at 2.5b/hr max
3. Absolab service: 15-20m range: estimated at 250m/day
4. Arcane Weap Service (w/o droplets): 1t+ dpm: estimated at 145m/day (7b divided by 48 days)
5. Gollux Runs: 160m/day
6. Meso farming: range dependent: 1b+/hr (not sure about this)
7. Tyrant Glove service: 17b per service (idk how long you take to get 400 coins)
8. CRA/Magnus Bossing: Estimated 1b per 2 days
As you can see, it is absurd that someone with 800k range has access to the top tier farming capability as compared to someone who has invested plenty of time and effort to improve their character to do higher tier content. While I am not advocating that MP farming be nerfed, I am suggesting that more can be done to reward players for their progression than just what we have now.
Perhaps instead of adding +4% drop rates/+4% meso rates, allow paragon stats to increase meso/drop rate caps so existing farming methods become more lucrative in accordance to their progression.
I hope the rest of the community can sound out on this matter and use this thread as a sounding board as to how we can balance the economy around player's progression rather than relying on just a singular and vastly superior method to progressing their character.
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