Suggestions to increase farming capabilities with progression

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Konada

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TL;DR Suggestions so far:

1. Make gollux shop refreshable
2. Change tyrant/CRA drops to token based to equalize equipment prices
3. Revert back to Monster Park Extreme
4. Introduce increase drop cap/meso cap to paragon players
5. Higher tier MP rewards for Paragon Players
6. Incentivise players to seek out and report bots

Given the state of the server, I personally believe that MP farming is overpowered now when looking at a character's progression as a reference point. Looking at the possible farming methods we have:

1. MP Farming, 800k range: estimated at 3b/hr

2. Selling leech services: 10m-20m range: estimated at 2.5b/hr max

3. Absolab service: 15-20m range: estimated at 250m/day

4. Arcane Weap Service (w/o droplets): 1t+ dpm: estimated at 145m/day (7b divided by 48 days)

5. Gollux Runs: 160m/day

6. Meso farming: range dependent: 1b+/hr (not sure about this)

7. Tyrant Glove service: 17b per service (idk how long you take to get 400 coins)

8. CRA/Magnus Bossing: Estimated 1b per 2 days

As you can see, it is absurd that someone with 800k range has access to the top tier farming capability as compared to someone who has invested plenty of time and effort to improve their character to do higher tier content. While I am not advocating that MP farming be nerfed, I am suggesting that more can be done to reward players for their progression than just what we have now.

Perhaps instead of adding +4% drop rates/+4% meso rates, allow paragon stats to increase meso/drop rate caps so existing farming methods become more lucrative in accordance to their progression.

I hope the rest of the community can sound out on this matter and use this thread as a sounding board as to how we can balance the economy around player's progression rather than relying on just a singular and vastly superior method to progressing their character.
 
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Kit

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If higher paragon players get a higher meso/drop rate cap, they earn more mesos daily.
If they earn more mesos daily, MP rewards prices go up accordingly because they will be willing to pay more.
In the end, MP will still be the best farming spot.

If you want to improve the system you either introduce a new farming method with new rewards, or you have to change existing systems. Simply increasing the amount of mesos/currency on the server doesn't solve anything, it will just cause inflation. Therefore simply raising the meso/drop rate cap isn't going to be the answer.

Also things like tyrant gloves used to be more expensive but now that there are so many on the server the price has fallen. These are things that the community itself control, not the system. From what I can see, higher paragon players are already rewarded in terms of their range and damage output. Progression means you do more damage and fight end game bosses, it doesn't mean you get richer. If you can sell your end game rewards at a high price then that's good for you, but that depends on the community and how much other players are willing to pay.

Ultimately I think these systems are designed to allow players to progress in terms of gearing up. I don't think they are made with the intention of letting players to farm and sell everything to others for mesos, then buy completed gears off other players.

You think MP prices are absurd? I think the amount of players refusing to farm MP boxes themselves and prefer to spend mesos to buy them off other players is absurd. The system is fine, the players' mentality isn't.
 

Rend

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You don't have to reinvent the wheel. An hour spent on anything is an hour unless you live in another dimension where time passes differently. Why shouldn't someone with 800k range make good meso/hr while an endgame player spends that one hour merching for example to in turn buy the mp goods.
 

Donut

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Perhaps instead of adding +4% drop rates/+4% meso rates, allow paragon stats to increase meso/drop rate caps so existing farming methods become more lucrative in accordance to their progression.
It is important to identify the cause for the high price of monster park items. It's probably a symptom of the overall state of the game (the economy as a whole), which stems from many factors. I don't think providing those near end game (in terms of paragon) with even more meso/items will alleviate this issue.

As Kit puts it, this will most likely lead to higher inflation:
If higher paragon players get a higher meso/drop rate cap, they earn more mesos daily.
If they earn more mesos daily, MP rewards prices go up accordingly because they will be willing to pay more.
In the end, MP will still be the best farming spot.
You may argue that due to the higher drop% there would be more supply and therefore lesser prices, however I truly think playing with these values is dangerous.

---------------------
Ultimately I think these systems are designed to allow players to progress in terms of gearing up. I don't think they are made with the intention of letting players to farm and sell everything to others for mesos, then buy completed gears off other players.

You think MP prices are absurd? I think the amount of players refusing to farm MP boxes themselves and prefer to spend mesos to buy them off other players is absurd. The system is fine, the players' mentality isn't.
I totally agree. Back in 2016, I thought that anyone who bought anything from MP was shooting themselves in the foot. I always farmed MP for everything I needed in terms of upgrading. At the same time, I can see why players are reluctant to do MP runs, as it is, for a grindy game like maplestory, probably the worst activity to do. I'd like to disagree on your last claim: "the system is fine, the players' mentality isn't." I believe that it's not the players' job to necessarily conform to a system's "goodwill" or intended result, but instead it is a system's job to guide players in some intended direction. While this MP system may look good on paper, we are seeing different results in long-term practice. This is just a general thing in life that we observe (government programs, economics, etc.)

You don't have to reinvent the wheel. An hour spent on anything is an hour unless you live in another dimension where time passes differently. Why shouldn't someone with 800k range make good meso/hr while an endgame player spends that one hour merching for example to in turn buy the mp goods.
Just clarifying from my perspective:
The argument isn't that someone with 800k range shouldn't make good meso/hr, but rather someone with 800k range shouldn't have access to arguably the best meso/hr (which any reasonable person should agree with to some extent.) With the amount of ways to get free range, 800k is a complete joke these days. This can stem from many factors, including bad system design from the get-go and power creep (800k range was somehow more significant in 2016 than it is now?)
 
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Luscie

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if they really want to lower mp prices, they should turn mpe back the way it used to be. this way more people want to farm it so drives prices of boxes and mpe pots down.
Talked to a lot of people and most people think its anoying to change maps this often. Well i farm mp for all my mesos since its just the best ingame and i don't mind doing it so better use before price goes down

But i have to add back in 2016 dp prices and all prices were lower aswell, i just think its the devalue of mesos, more people get more mesos want to spend them while less people farm. in 2016 every alien elite map was prety much taken even the normal ones, same goes for skyline 1 and upper and a lot of more maps
 

Konada

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If you really want to pinpoint whats causing MP boxes to spike up, then let's examine it.

Insufficient supply:
Lack of mp farmers which could have varying causes to a degree:
1. Lack of new players
2. Incredbily offputting content for some (personally I cannot stand grinding MP for even 10 minutes)
3. Other forms of meso making which requires less effort but also significantly less income

High Demand:

1. Lack of refreshability on gollux items, current clean gollux ring/earring prices range from 2b to 4b. 10-12 MP (est at 3-3.6b) boxes statiscally would help you bypass the boom chance from 12-15 stars. A matter of risk of spending up to 2b and risk booming or spend more meso to avoid the hassle of starforcing, rebuying gear.

2. Potentially RNG drops of Magnus/CRA. No equalized supply across jobs due to rng drop system as opposed to the token system available in MSEA/GMS. People are more inclined to buy MP boxes on more popular jobs such as STR/LUK. Same reasoning as why people choose SF boxes, albeit to a lesser degree based on clean equipment prices.

3. High influx of mesos into the game. This a possible cause but with all the meso sinks and meso farming being nerfed I don't see where the high amount of liquid mesos would be coming from, if someone can enlighten me.

4. Nerfed success rate of 16*-22*. This means more boomed equipments and going by player profiles people who are inclined to YOLO their equipments have the capacity/resources to buy huge amounts of SF boxes, possible cause.

Feel free to add.

Again this thread is to examine how better AriesMS can rebalance the economy, one approach is to rectify demand problems to nerf MP farming but there remains the problem that a 800k range mule has access to the best farming spot in game.
 

Luscie

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if they nerf mp farming the boxes would only go up more in price, since less boxes but same demand. if anything buff mp farming also the old monster park extreme, not sure if you know it? had a very good coin drop rate, some maps allowed to farm a full box in 1 run. bringing these back would make it less effort to farm, so resulting in more boxes. But i don't think mp is what breaks the game though or the current economy
 

PlatRedditAccount

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Incredbily offputting content for some (personally I cannot stand grinding MP for even 10 minutes)
Yes this is true. Everyone says that it's the best in terms of mesos but at what cost does it come with? If you're one of those who can do like 12 hours of MP farming straight, hats off to you.
High influx of mesos into the game
Actually there hasn't been a high influx of mesos, it just seems that way as suddenly everything shot up in price. The perception of "high influx" of mesos is subjective, DP rised from 1:2.3 months ago to 1:6 (now)
It is because people still buy at these prices that the perception of a "high influx of mesos" has been created, even though the player actually had the mesos all along.

TBH once you hit endgame (35-40k stat and above), your main method of mesos would be merching arcane service and/or selling droplets.
Personally i've made over 20b just from selling NX and selling droplets.
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if they nerf mp farming the boxes would only go up more in price, since less boxes but same demand.
Agreed with this statement.

However let us not forget that we can also make money from FPQ (which doesn't require you to have range, just 1 person in your party having enough range to kill the end-stage bosses is good enough)
 

Luscie

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TBH once you hit endgame (35-40k stat and above), your main method of mesos would be merching arcane service and/or selling droplets.
Personally i've made over 20b just from selling NX and selling droplets.
i disagree, true this is some income but its not that fast. I can farm a lot of mp, and sometimes i make over 20b in a day farming
 

Konada

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I am just hypothesizing that there might be an influx of mesos, since I do not have perfect information of what people are doing now for meso farming, if theres no good avenues of meso farming, then yes the inflation is not due to the devaluing of the meso.

We would see prices go down after enough mesos have left the game which isn't apparent yet.

The issue is that a 35k-40k stat while theoretically earns more than 3b/hr (if you assume that one can continuously farm elucid for 1 hr), the reality is what am I going to do with that other 57 minutes I have not spent on droplets?

If you look at it from an hourly point of view (given restrictions), I only make 320-480m PER DAY as compared to if I ran MP for 24 hours (72b).

Pvac is not a high entry barrier because you can just do 1 hour of FPQ and easily afford one, afterwhich you just cycle your money to cover for the pvac.

While FPQ is a legit way to make meso without range, it doesn't change the fact that MP farming is superior and easily accessible while higher gated content provides far inferior meso making capacities on an hourly basis.

This issue can be due to:

1. Little supply of MP boxes (I don't believe this is the case because new players would gawk at 3b/hr and do what they can to get funded)

2. How the equipment ecosystem/starforce system is set up, causing far greater demand for MP goods than it really should.

After further thought, increasing farming capabilities of higher tier players would acutally bring a worse form of inflation, but rather I suggest that the rewards of MP farming be brought into more realistic standards of what a 800k range player can farm vs a 35k-40k stat player by:

1. Reverting starforce rates to normal GMS standards (this will indirectly provide some form of solution to the server's goal of implementing H. Will for players to complete in 25 minutes with accessibility to higher range)

2. Make gollux shops refreshable, change CRA/Mag drop system to token system to normalize equipment prices across jobs.

These are just some proposed solutions and are in no way the be all end all of what we can do or suggest, of course there will be areas which are overlooked in these suggestions and I welcome constructive feedback/input to fix the issue we are facing.
 

Luscie

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sadly while i do agree with most points regarding to monsterpark, its not something we can suggest: from the do not suggest list
  • Monster Park Suggestions (Consists of anything to do with Monster Park)
 

Kit

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Since nobody wants to talk about it, I shall. What is the true problem in this server you ask? Bots generating large amount of mesos daily. What does that have to do with anything you ask? People who buys from bots, A-K-A RMT folks, gain the ability to overpay for stuff. Hence causing the increase in prices all over the server. Mind you, if you really think MP is that good, I'll remind you that we used to only earn about 1 to 1.5b per hour back then.

Like I already mentioned, I do not think the system has a problem at the moment. Don't get me wrong, it isn't the perfect setup and there is no perfect setup when it comes to MMORPG. However most issues you raised are simply due to the community screwing itself over.

Botters have always been an issue for all MMORPG, and they are known to screw the market over after some time. How many times do you see a botter on Aries smega-ing that they're selling their stuff everyday? How often are actions taken against them? The botters are so obvious in their methods of selling their stuff that it is funny that no actions are taken against them unless if they fail a bot test or gets reported.

3. High influx of mesos into the game. This a possible cause but with all the meso sinks and meso farming being nerfed I don't see where the high amount of liquid mesos would be coming from, if someone can enlighten me.

No offence, but are you really that oblivious? With large amount of mesos being generated on a daily basis by bots and no way to actually return the mesos to the server, of course prices across the server will rise. Also high influx of in-game currency produced by botters has always been a problem to all MMORPG that has a free trading system.

Why are MP prices rising? Simple, because MP has access to most of the things you need to progress your gear. Also with people having large amount of mesos available at hand, they can simply offer more to get MP boxes off the farmers.

So what? This random person who is always sitting in FM has 100 sets of bcubes, red cubes, SBC and NX to sell everyday? What he hires 10 little kids and give them laptops to farm for him? Like come on, really? The server has come to the point I see people saying "I'll just wait for the botter to come online then I'll buy bpots from him, he sells cheap." << No idea if this is considered exploiting but I doubt so since the these sellers are left untouched for long periods of time usually, you see them everyday on smega.

Sorry for ranting about botters, but I hate to see people trying to change the system without acknowledging the real issues. So since clearly we cannot solve the issue with bots, maybe create more mesos sinks. From my standpoint I see the systems we have as "You work hard, you progress". In fact, I don't think you ever have to spend one meso to buy something off anyone if you just farm everything yourself.

Since we're here anyways, I know certain games which have some long quests such as "Kill 10 elite zakums, kill 25 CRA bosses" which rewards the player with certain stuff. I know this can be done, so maybe this can help with giving the end game players more stuff to look forward to. Also you can make end game rewards non-tradable so the new players will not be able to just farm MP and buy them off others.
 
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Konada

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Saying no offence before you decide to berate me for being dumb enough not to realize bots are the problem doesn't make your comment any nicer, so please refrain making statements like these because quite frankly, you make yourself lose credibility with your personal attacks.

Yes I was thinking about bots as well but I don't have the time to stalk this thread 24/7. It is a legitimate problem and I do not know well enough what the staff is doing to circumvent this issue (or they are overstretched).

Bots are part of the issue and still doesn't change the fact that the system is flawed. To say the community screwed itself over is right, but its the system that provided the support and guidance for such behavior to manifest.

Example: I hate farming MP, its boring as hell and not what I want to do spending my time playing maple. So I settle for buying boxes at 300m each.

With such exhorbitant prices, its a slippery slope when players start to realize that other meso making methods suck to help progression and the only way is to either "stick to the MP shit grind" or for a lack of a better avenue, bot.

I argue that such a system actually INCENTIVIZES botting because everything is so expensive and the disparity between progression and income is so huge.

Working hard and progressing is one thing, but to say that "you can only work hard in this way (farm MP) if you want to progress fast" is absurd.
 

Revelio

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Saying no offence before you decide to berate me for being dumb enough not to realize bots are the problem doesn't make your comment any nicer, so please refrain making statements like these because quite frankly, you make yourself lose credibility with your personal attacks.

Yes I was thinking about bots as well but I don't have the time to stalk this thread 24/7. It is a legitimate problem and I do not know well enough what the staff is doing to circumvent this issue (or they are overstretched).

Bots are part of the issue and still doesn't change the fact that the system is flawed. To say the community screwed itself over is right, but its the system that provided the support and guidance for such behavior to manifest.

Example: I hate farming MP, its boring as hell and not what I want to do spending my time playing maple. So I settle for buying boxes at 300m each.

With such exhorbitant prices, its a slippery slope when players start to realize that other meso making methods suck to help progression and the only way is to either "stick to the MP shit grind" or for a lack of a better avenue, bot.

I argue that such a system actually INCENTIVIZES botting because everything is so expensive and the disparity between progression and income is so huge.

Working hard and progressing is one thing, but to say that "you can only work hard in this way (farm MP) if you want to progress fast" is absurd.

First of all, every player who has been here for some time knows about the bot problem. Those who say they don't, have something to hide. We'll get to them eventually so relax.

Secondly, you are very welcomed to not do MP farming if you feel it is boring. However, it just happens to be the best farming method right now. If you think the game is going to change just because you are bored with the best farming method and try to make up some issues to change it, you are so very wrong. If you don't want to do MP farming, then go farm elsewhere. The system isn't flawed because you are bored of it.

Working hard and progressing is one thing, but to say that "you can only work hard in this way (farm MP) if you want to progress fast" is absurd.

Right, so initiate a plan to change the best farming method because I am bored of it. Not absurd at all. Every game has a method to progress the fastest so what is the issue here? Don't like it? Don't do it, but don't blame the game.

Thirdly, botting in any game is "INCENTIVIZED". People bot in MP and normal maps. It doesn't matter what the system is. As long as players are free to trade amongst themselves, botting is always "INCENTIVIZED".

While we're still on this topic, I believe what you are looking for is better farming methods ONLY for the end-game players, or players with better gears and you want these methods to be better than MP because you feel that "Why should I, a highly geared player, be earning less than a pleb who just started?" Sadly, you are wrong. Because as a geared player, you can now sell gears that drops from bosses which you can defeat. Can a 800k range MP farmer do that? I doubt so. And again, nothing's stopping you from doing MP other than your own boredom.

You knew about the bot issue and didn't include that in your initial post and still asked for enlightenment on where the liquid mesos is coming from? Well.. Ha.
 

Kit

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Saying no offence before you decide to berate me for being dumb enough not to realize bots are the problem doesn't make your comment any nicer, so please refrain making statements like these because quite frankly, you make yourself lose credibility with your personal attacks.

I included 'No offence' because I knew not everyone can stay calm when someone tells them that they are oblivious to something. Not knowing something doesn't make you dumb, you just assumed I meant you are dumb for not noticing the issue with bots, which ultimately is just your assumption. My credibility isn't up to you to decide, so you can stop trying to steer the herd against anyone who makes a comment you do not like.

Working hard and progressing is one thing, but to say that "you can only work hard in this way (farm MP) if you want to progress fast" is absurd.

What is wrong with MP being the fastest way to progress? Is it because you are bored of it? Well that itself is absurd.

Since we're clearly going off-track now and getting emotional and assuming people are just sending 'personal attacks' just because we do not like being called oblivious, I am going to stop here. But I will drop off my suggestion, add some custom end game quests which gives non-tradable rewards. I do not agree that end game players need a new method to earn tons of mesos (more than MP), which is clearly what the original poster wants. When new systems and features are added to GMS we may get them as well on Aries, and those can be carefully planned out in the future to help with the current problems we are facing. However, it isn't as if the end game players are barred from farming MP. As it seems, the only complaint is that MP is boring.
 

Konada

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I included 'No offence' because I knew not everyone can stay calm when someone tells them that they are oblivious to something. Not knowing something doesn't make you dumb, you just assumed I meant you are dumb for not noticing the issue with bots, which ultimately is just your assumption. My credibility isn't up to you to decide, so you can stop trying to steer the herd against anyone who makes a comment you do not like.

Apparently we have different perspectives of what constitutes a personal attack or not so let's just leave that issue aside. Nor am I trying to steer the herd against you. Such words merely discredited you in my perspective. That is all. Nor is my 'oblivious-ness' up to you to decide.



What is wrong with MP being the fastest way to progress? Is it because you are bored of it? Well that itself is absurd.

Since we're clearly going off-track now and getting emotional and assuming people are just sending 'personal attacks' just because we do not like being called oblivious, I am going to stop here. But I will drop off my suggestion, add some custom end game quests which gives non-tradable rewards. I do not agree that end game players need a new method to earn tons of mesos (more than MP), which is clearly what the original poster wants. When new systems and features are added to GMS we may get them as well on Aries, and those can be carefully planned out in the future to help with the current problems we are facing. However, it isn't as if the end game players are barred from farming MP. As it seems, the only complaint is that MP is boring.

What is wrong? Let's bring it to the real world now:

You can clean toilets for 10 hours and earn $10,000 a day. You get expertise after 5 years and now your boss says 'Hey you have progressed quite alot recently, now you get to be a manager for an hour and earn $2,000, but if you want to earn more you have to clean toilets for the rest of the 9 hours!' Does that make any sense to you?

MP used to manage 1b-1.6b/hr and I was perfectly fine with it. Do note that MP boxes back then were pre-25* and in a completely different economic environment compared to the present. The system has not changed and it is suffering from the recent updates. It has to evolve.

Have you compared previous absolab/arcane weap prices to now? Absolab services prices remain at 1b/4b/6b for glove/weapon/shoulder prices respectively, arcane weapons service (without droplets) have devalued from 17b to 7b. Where is your justification that MP farming gather 3b/hr is okay, given that the services I mentioned have in any way or form been affected by 25* update as well.
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First of all, every player who has been here for some time knows about the bot problem. Those who say they don't, have something to hide. We'll get to them eventually so relax.

Secondly, you are very welcomed to not do MP farming if you feel it is boring. However, it just happens to be the best farming method right now. If you think the game is going to change just because you are bored with the best farming method and try to make up some issues to change it, you are so very wrong. If you don't want to do MP farming, then go farm elsewhere. The system isn't flawed because you are bored of it.

I don't see how my personal opinion of why MP is boring change the fact that:

An 800k range mule has the equal earning potential as a 35k-40k stat character. The system is flawed.

My example was in response to a course of thought/behavior a potential buyer for MP boxes will have, which in turn screws the community over, nor does it accurately represent the total perspective I have towards buying MP boxes.


Thirdly, botting in any game is "INCENTIVIZED". People bot in MP and normal maps. It doesn't matter what the system is. As long as players are free to trade amongst themselves, botting is always "INCENTIVIZED".

While we're still on this topic, I believe what you are looking for is better farming methods ONLY for the end-game players, or players with better gears and you want these methods to be better than MP because you feel that "Why should I, a highly geared player, be earning less than a pleb who just started?" Sadly, you are wrong. Because as a geared player, you can now sell gears that drops from bosses which you can defeat. Can a 800k range MP farmer do that? I doubt so. And again, nothing's stopping you from doing MP other than your own boredom.

You knew about the bot issue and didn't include that in your initial post and still asked for enlightenment on where the liquid mesos is coming from? Well.. Ha.

And so it makes it okay that we take our time to stamp it out and relax?

The community can definitely do much more to stamp out botting, I'm sure that there are players in game who don't even bother reporting the blatant bots in game. Everyone is responsible, including myself and anyone who has replied in this post, when they see that smega of some dude selling stacks of red cubes/fast learners/bpot/nx in mass amounts and fail to notify the GMs of suspicious behavior.

What can be done to expedite the process? Should we incentivize players to report bots and receive MP boxes if successful?

Or perhaps the GMs can run a bot from those banned accounts and figure out how to detect them, I believe that is a very possible way to stamp them out fast but then it takes alot of resources.

I believe the botting issue is a community issue that should be tackled by everyone and not left to the GMs alone to work around it.

At that point of writing the post I didn't think of it but after further thought along the day I figured bots were a source of mesos also. Do you really expect me to be a genius to have every nook and cranny of the problem thought out? Maybe you should start reading more closely instead of showing your ignorance.

Touching MP is out of the question, I am suggesting that the relationships that MP has with the rest of the game (i.e equipments, starforce system) be tweaked to combat the situation we are in.
 
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khuk

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if the main reason for "800k player earns too much" is that MP boxes are in high demand, then do we just need to make upgrade boxes more farmable for high end players, rather than meso revenue? Doing so, there won't be inflation that drives MP coins up and some other inflation related problem

If we can't suggest more challenging MP maps (which is banned from suggestion), we can just add MP drops somewhere high level.
 

Alex

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First and foremost sorry if my spelling or grammar is off as I’m currently on my phone.

What exactly do you mean by “GM can run a bot and figure out how to detect them”?

At the end of the day botting is part of playing a F2P MMORPG. There is honestly only a handful of things people can do before needing to invest tons of money into software that may help prevent this(even then, easily bypassed).

While I do agree that the earning method is a bit flipped due to the rent reliance on monster park, I don’t personally think it’s a big issue as everyone has access to monster park and that’s what technically makes it “fair” l. If someone grinds out 12 hour days at MP then that’s on them for doing so. AriesMS has always been a pro-grind server. Once you start getting stronger on the server you usually stop MPing because you’ve done it so many hours already and that is why there are so many members hard stuck at 30-40j stat.,

If anything, I think we need an alternative farming location that yields less, but adds variety.
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if the main reason for "800k player earns too much" is that MP boxes are in high demand, then do we just need to make upgrade boxes more farmable for high end players, rather than meso revenue? Doing so, there won't be inflation that drives MP coins up and some other inflation related problem

If we can't suggest more challenging MP maps (which is banned from suggestion), we can just add MP drops somewhere high level.


To be honest Paragon Boxes which are extremely rare can only be farmed by higher leveled players with good levels.

With what you’re suggesting while it won’t cause inflation it will crash the MP market.

What you want to do is not crash a market, but to stabilize it and adding drops to later game players is simply not the way to go about doing it as that makes it easy to manipulate
 

Eki

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25
o well
I've been noticing that this thread has taken the wrong path and I'd like to correct it. This thread was made to bring the community together to suggest methods of "farming capabilities with progression". I personally would like to see suggestions outside of how we can buff / nerf / change monster park, how we can evolve and create these new farming methods you guys want.

Please do not turn this into a thread of bashing others ideas, these are suggestions for a reason.
 
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