IGN: GoOnShade45
Job: Shade
Job Level: 250
Description of Bug (Explain the bug, How is it done, what should it really be doing? etc. An unclear description will not get the bug fixed):
Original report: https://elluel.net/index.php?threads/shade-soul-splitter-bug.27544
damage taken by the soul is still full damage instead of -80% final damage.
video timestamp 1:04, 78m damage dealt in 10 hits of spirit claw to pierre.
video timestamp 1:16, (230m-78m) = 152m damage dealt in 10 hits of spirit claw to pierre + splitted soul.
damage dealt to soul + main body is still double that of only hitting main body, but it should instead be only 20% higher (it should be 91m damage dealt in 2nd cycle instead of 152m).
Screenshot (If Applicable):
Job: Shade
Job Level: 250
Description of Bug (Explain the bug, How is it done, what should it really be doing? etc. An unclear description will not get the bug fixed):
Original report: https://elluel.net/index.php?threads/shade-soul-splitter-bug.27544
damage taken by the soul is still full damage instead of -80% final damage.
video timestamp 1:04, 78m damage dealt in 10 hits of spirit claw to pierre.
video timestamp 1:16, (230m-78m) = 152m damage dealt in 10 hits of spirit claw to pierre + splitted soul.
damage dealt to soul + main body is still double that of only hitting main body, but it should instead be only 20% higher (it should be 91m damage dealt in 2nd cycle instead of 152m).
Screenshot (If Applicable):