Abnormal status are constantly applied in this PQ, which range from harmless ones like poison to obnoxious ones such as stun and seduce, the latter 2 of which are the main reasons why anyone can even fail this PQ to begin with. Unlike normal statuses, these statuses cannot be cured by any means (hero's will, all-cure).
I don't see why there is a need for such a "custom feature". given that the amount of time spent doing this PQ is already long enough, with how slow Shammos moves and stops for no apparent reason, and that the reward for this PQ is only 12k NX. Spending the amount of time spent doing just 1 round at any decent elite map (doesn't even need to be ABC or the popular maps) is sufficient to yield 12k NX or more since you only need to kill 80~90 monsters that drop NX.
Completing 1 run doesn't even give any PQ points either, so lifting the status spam will not crash the PQ-point market, because even if this PQ did give PQ points, no casual player would do all 20 runs of both PQs in a single round of FPQ since that would easily add another 2 hours of work (6~7 min runs).
As if that wasn't bad enough, the application of these statuses often bugs the character out, and @ea spam is often necessary to even proceed with 1 run.
I do not see any good reason why this already a pain-in-the-ass PQ should be subject to a buggy status lottery where you can fail not because you suck, but because of something untimely as 2x seduce, or back-to-back stuns.
I don't see why there is a need for such a "custom feature". given that the amount of time spent doing this PQ is already long enough, with how slow Shammos moves and stops for no apparent reason, and that the reward for this PQ is only 12k NX. Spending the amount of time spent doing just 1 round at any decent elite map (doesn't even need to be ABC or the popular maps) is sufficient to yield 12k NX or more since you only need to kill 80~90 monsters that drop NX.
Completing 1 run doesn't even give any PQ points either, so lifting the status spam will not crash the PQ-point market, because even if this PQ did give PQ points, no casual player would do all 20 runs of both PQs in a single round of FPQ since that would easily add another 2 hours of work (6~7 min runs).
As if that wasn't bad enough, the application of these statuses often bugs the character out, and @ea spam is often necessary to even proceed with 1 run.
I do not see any good reason why this already a pain-in-the-ass PQ should be subject to a buggy status lottery where you can fail not because you suck, but because of something untimely as 2x seduce, or back-to-back stuns.