Remove abnormal status spam from Rex/Ice Knight PQ

Yuria

Member
Jul 19, 2018
98
53
18
El Nath
Abnormal status are constantly applied in this PQ, which range from harmless ones like poison to obnoxious ones such as stun and seduce, the latter 2 of which are the main reasons why anyone can even fail this PQ to begin with. Unlike normal statuses, these statuses cannot be cured by any means (hero's will, all-cure).

I don't see why there is a need for such a "custom feature". given that the amount of time spent doing this PQ is already long enough, with how slow Shammos moves and stops for no apparent reason, and that the reward for this PQ is only 12k NX. Spending the amount of time spent doing just 1 round at any decent elite map (doesn't even need to be ABC or the popular maps) is sufficient to yield 12k NX or more since you only need to kill 80~90 monsters that drop NX.

Completing 1 run doesn't even give any PQ points either, so lifting the status spam will not crash the PQ-point market, because even if this PQ did give PQ points, no casual player would do all 20 runs of both PQs in a single round of FPQ since that would easily add another 2 hours of work (6~7 min runs).

As if that wasn't bad enough, the application of these statuses often bugs the character out, and @ea spam is often necessary to even proceed with 1 run.

I do not see any good reason why this already a pain-in-the-ass PQ should be subject to a buggy status lottery where you can fail not because you suck, but because of something untimely as 2x seduce, or back-to-back stuns.
 
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Yuria

Member
Jul 19, 2018
98
53
18
El Nath
I guess it's the 5th job Hero's Will that doesn't work then.

Dispel is a fair argument and I admit I did not think of that, however it does not protect against seduce/stun which are the leading causes of failure, and I don't see why this PQ requires this amount of unnecessary obstruction to the point where only 2 classes can reliably clear it in the first place.

I also forgot to mention that this seduce/stun would have been much more tolerable if the time window for being away from the NPC actually followed the 30 second limit in GMS, instead of being only 5 seconds in AriesMS.
 

Poro

Active member
I guess it's the 5th job Hero's Will that doesn't work then.

Dispel is a fair argument and I admit I did not think of that, however it does not protect against seduce/stun which are the leading causes of failure, and I don't see why this PQ requires this amount of unnecessary obstruction to the point where only 2 classes can reliably clear it in the first place.

I also forgot to mention that this seduce/stun would have been much more tolerable if the time window for being away from the NPC actually followed the 30 second limit in GMS, instead of being only 5 seconds in AriesMS.
I agree with your points that the unnecessary CC should be removed but as a side note, dispel does remove seduce.
 

Yuria

Member
Jul 19, 2018
98
53
18
El Nath
With the introduction of the new Familiar system, as well as the Rex PQ mobs being part of the Tyrant badge, I believe it is a good time to bring up this suggestion again.

It has been more than 2 years already and the PQ still inflicts seduce and stun more than your local succubus.

The Tyrant badge is a relatively easy badge set to get for more familiar slots, and it should not be hindered by a custom, Aries-specific feature that only serves to fail your runs. The PQ doesn't even give anything worthy enough to lock it behind an RNG-fest of frustration.
There is a difference between difficulty by skill (DPM checks, boss mechanics) vs artificial difficulty. I think it's quite clear which one this happens to be.