Re-work Damage Reflect

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ratiller

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Jul 29, 2018
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Nebraska
Currently, and in many iterations of private servers over the years Damage Reflect works mechanically differently than in GMS. In GMS you don't take your full reflected damage and there are indicators from bosses before they reflect typically, allowing players to stop attacking after a hit or two or dodge the reflect altogether. In Aries a single hit on a reflecting target kills (at least on every character I've played, feel free to correct me) and since in a lot of situations there's little to no warning of reflect coming up, it makes DR an extremely punishing mechanic with no real "skill" to managing it.

Although I know we have access to revives aplenty and buff freezes are cheap but dying to unmanageable mechanics makes bossing far less fun. I'd suggest either lowering the damage from a reflect to a portion of our max hp ~5-10% or making it so damage reflects attack/magic cancel shows a few seconds before the actual reflect, so we would see hits of 1's and know to stop attacking.

Either of the changes would make damage reflect fill its original purpose, forcing people to pay attention while they boss instead of the current iteration of the mechanic which just randomly kills you.
 

Poro

Active member
This is not something to be suggested, this is a known bug that has been noted and will eventually be fixed. Also, the only situation where DR is not displayed visibly is in Zakum at the moment. All other damage reflect sources do have a significant animation.

Due to these 2 reasons, this suggestion is unnecessary.
 

e900003

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Jul 19, 2018
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Taiwan
This is not something to be suggested, this is a known bug that has been noted and will eventually be fixed. Also, the only situation where DR is not displayed visibly is in Zakum at the moment. All other damage reflect sources do have a significant animation.

Due to these 2 reasons, this suggestion is unnecessary.
i think he is says, damage reflect at here is OHKO (not look how many for your hp and reflect damage)

about this suggest, you need post to bug thread and not here
 
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