Dear players,
We are pleased to announce that we will be implementing major revisions to several core features of the game to improve the overall gameplay, progression, and experience of the game. We would like to express our gratitude towards the players and staff that have contributed to the cumulative feedback throughout the years. Project Revelry will span across multiple phases focusing on major aspects of the game that will undergo improvements where the total number of phases will not be revealed to retain anticipation.
These changes are still subject to improvements if necessary, and we encourage players to provide constructive feedback towards any aspect of the revisions we have overlooked.
Please be advised that we will provide as much information as we can, however, any information pertaining to database statistics (e.g. drop rate) will not be divulged and will be denoted with a (^) symbol.
Phase 1 – Economy & Activities
[Release Date: March 8, 2021]
Mesos & NX Acquisition
Here's a chart to help you better understand the changes for mesos and NX acquisition:
Spell Trace Acquisition
Safe Cracker Usage
Daily Party Quest
Boss Entry
Safeguard Option
Tempest Coin Usage
We hope that these changes will provide a better gaming experience for the general community and we will continuously seek to curate the game into a more rewarding one. Phase 1 is just the beginning, and subsequent phases are no less exciting. If you love teasers and want previews earlier than official releases, then you may want to explore options towards Discord Boosting for our Discord server. To existing Boosters, thank you for the contributions thus far.
– AriesMS Staff
We are pleased to announce that we will be implementing major revisions to several core features of the game to improve the overall gameplay, progression, and experience of the game. We would like to express our gratitude towards the players and staff that have contributed to the cumulative feedback throughout the years. Project Revelry will span across multiple phases focusing on major aspects of the game that will undergo improvements where the total number of phases will not be revealed to retain anticipation.
These changes are still subject to improvements if necessary, and we encourage players to provide constructive feedback towards any aspect of the revisions we have overlooked.
Please be advised that we will provide as much information as we can, however, any information pertaining to database statistics (e.g. drop rate) will not be divulged and will be denoted with a (^) symbol.
____________________________________________________________________________________
Phase 1 – Economy & Activities
[Release Date: March 8, 2021]
Mesos & NX Acquisition
- Added meso drop to all maps (including all Arcane River regions)
- Slightly increased the maximum amount of mesos per meso bag
- Improved value scaling of meso bag amount in accordance with the level of monster and region^
- Increased the maximum meso multiplier from 400% to 600%
- Slightly increased the maximum amount of NX acquired per line activation
- Improved value scaling of NX acquisition amount in accordance with the level of monster and region^
Here's a chart to help you better understand the changes for mesos and NX acquisition:
Spell Trace Acquisition
- Increased drop rate for Spell Trace^
- Reduced the price of Spell Trace in Miu Miu's Traveling Merchant from 50,000 mesos to 30,000 mesos
Safe Cracker Usage
- Added meso as an option for Safe Cracker attempts at 5,000,000 mesos per attempt
- Added large and effect-heavy chairs to loot pool where most of which cannot be acquired from any other sources^
- Added 4 exclusive medals that the player can claim ONCE per account each depending on the amount of mesos used with Safe Cracker^
- Added the ability to view the amount of mesos spent throughout the account on the Safe Cracker
Daily Party Quest
- Reduced maximum number of entries for all daily-limited Party Quests
- Ludibrium: 5 -> 3
- Romeo: 4 -> 2
- Juliet: 4 -> 2
- Orbis: 3 -> 2
- Ellin: 3 -> 2
- Escape: 3 -> 2
- Adjusted Party Quest Point gain from daily-limited Party Quests to scale with entry reduction
- Increased PDR (Physical Damage Reduction) and HP values of daily-limited Party Quest bosses to scale with the average level of the party
Boss Entry
- Adjusted all boss entries to be account-bound
- Reduced maximum number of entries for several bosses
- Easy Zakum: 2 -> 1
- Normal Zakum: 2 -> 1
- Chaos Zakum: 2 -> 1
- Easy Horntail: 2 -> 1
- Normal Horntail: 2 -> 1
- Chaos Horntail: 2 -> 1
- Normal Hilla: 2 -> 1
- Hard Hilla: 2 -> 1
Safeguard Option
- Added Safeguard option
- Adjusted the cost for Starforcing in accordance with the meso changes
- Improved the accuracy of displayed success and destruction rates in Starforce UI
- Improved the success rates for Starforce enhancements below 16 stars
- Removed Starforce enhancement degradation for failing an enhancement under 10 stars
Tempest Coin Usage
- Removed Tempest Coin from all sources
____________________________________________________________________________________
We hope that these changes will provide a better gaming experience for the general community and we will continuously seek to curate the game into a more rewarding one. Phase 1 is just the beginning, and subsequent phases are no less exciting. If you love teasers and want previews earlier than official releases, then you may want to explore options towards Discord Boosting for our Discord server. To existing Boosters, thank you for the contributions thus far.
– AriesMS Staff