Potential: ATT vs Damage

shuwai94

Member
Oct 15, 2018
41
6
8
Malaysia
As we all know, ATT is always superior than damage in every situation, but I do observed a weird condition where Damage > is better than ATT.

Background info:
I am a lv235 Kaiser
- 31k str
- 11m range unbuffed
- 500AF
- weapon (Abso 2h +10 super scrolled, 14 stars)

Example is shown in the screenshots below:

1) ATT potential:
Total ATT%: 54% (+2% All stat)
Maple_190304_120146.jpg


2) Damage potential
Total: 42% ATT + 9% Damage + 9% LUK
Maple_190304_120157.jpg

From both the screenshots you can see my gold emblem with damage % is on par with the ATT %, which confront the theory of ATT% is always superior, it would even be better if the LUK% is STR% instead.

So the question is, why does this happen and is ATT% really superior than damage %?
 

Mizu

Active member
Aug 10, 2018
104
52
28
Discord
I really like this explanation.
RtwZzKf.png
 

Luscie

Member
Nov 30, 2018
144
18
18
Netherlands
Basically % dmg > % atk for mobbing
% atk > % dmg for bossing

lets say your 2m range with 100% dmg. When bossing the 100% dmg turn into BD, so your 1m range + 100% BD, Since you can get way more than 12% BD on 1 line % atk>%dmg
 
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