Party Quest Revamp Suggestion

e900003

Active member
Jul 19, 2018
326
69
28
Taiwan
Same of title, because Party Quest have less player doing in this server,
and only Monster Park for making meso is boring.
so i have some suggestion for Party Quest system.

Party Quest suggestion: (Might update new suggestion later, if you have some PQ suggestion need post, you can comment in here)
- Remove limit enter times to all PQ in PQ Lobby. (i suggestion this because less player doing PQ due to have limit enter times, but notice PQ will have some change suggestion due to remove limit enter times)
- Remove Nebulite ticket Piece in some PQ reward. (this suggestion is for remove limit enter times to all PQ.)
- Add Nebulite ticket Piece in PQ shop, but need more PQ point to exchange. (this suggestion is for remove limit enter times to all PQ.)
- Getting more PQ point when have more party member to all PQ.
- Increase PQ base point to some PQ (Example. KPQ, PPQ)
- Increase PQ point requirement to some item in PQ shop.
- Increase party max member to 6 in all PQ. (Some PQ max member only 4 player, so need increase max member to enjoyable.)
- Add auto teleport to next stage when someone enter portal for some PQ. (example. PPQ, RnJ)
- Add more random question to stage 1 in KPQ. (Suggestion answer dont more then 50)
- Change KPQ Stage 4 droprate to only 1 things number drop. (Example. all mob will drop only 1 things number when kill mob)
- Add showing text system answer number in KPQ Stage 4 when pick number drop from mob.
(Example. it showing "Your answer: your answer number, System answer: system answer number" text when pick)
- Add Daily reward from KPQ/HPQ to every PQ, but need have different daily reward in every PQ.
- Add notice for getting Daily reward to every PQ. (Example text: Congratulations! You're found one of today's Daily reward!)
- Increase chance to getting daily reward. (i never looked gain daily reward note in KPQ/HPQ, so i think need increase chance)
- Add timer for how long time doing PQ after clear all stage. (Example text: Well done! You've completed Party Quest in xx minute xx seconds!)
- Add some item in PQ shop. (i suggestion this because item too less in PQ shop, so i suggestion this)
- Gachapon for slot machines (this item is for Lottery system in Aries, because this item never sale since release, more info can look this post)
- Nebulite box.
- Some new pet.
- Some new mounts.
- Some Spell trace. (Suggestion 300/stack)
- Random Pet accessory box.
- Random Pet box.
- Random 10% scroll box.
- ETC.
- Add Ludibrium Maze PQ and NPC to PQ Lobby map.
(Mob stats can setting to looking party level, exp/reward list is looking for killed how many mob in this PQ, more info for this PQ can look this video.)
- Enable all PQ from PQ Lobby in Elite channel, getting PQ point should same as Normal channel to balance setting.
- Enable multiple party to enter All PQ.
- Disable droprate % affect to PPQ, KPQ, RnJ item drop. (disable droprate % affect in these PQ is balance to all PQ setting)
- Make PC cafe coin to useful (example. exchange to item) and add this coin to every PQ when fail, or Remove PC Cafe coin when fail in OPQ.
- Make RexPQ and IceKnightPQ to clear easier, and need fix issue in RexPQ. (Someone said cant summon boss in RexPQ?)

I know PQ system is dead due to no have any good reward for non-FPQ and have limit enter times in all PQ,
if have those change, i think can make Party Quest great again,
and believe playerbase will increase when those suggestion implement.
your thinking is?
 
Last edited:

Simple

New member
Jan 2, 2019
8
1
3
USA
Pq in general is dead because everyone thinks Mp is better. Which it is. but there is a bigger picture more than just the rewards. Reworking the PQ's so we can keep the players playing and doing something else other than just Monster park is better in my opinion.
 
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Shaun

New member
Jul 19, 2018
25
6
3
Florida
The thing with this if we increase the points given per pq and remove the limit of how many PQs can be completed in a day you have two problems:

1. Your suggestions are basically saying you want people to farm PQ for many hours instead of MP. This requires a group of ideally 6 people to grind PQs together for HOURS, I don't think that many people would be up for it and you would constantly have people leaving after about an hour.

2. Most people who farm PQ do it for the nice bit of cash it gives daily. Increasing points and removing limits will just make those items more accessible and they will deflate in the market, so you'll have to grind PQ for longer hours for less profit.

While I do think the PQ shop, and MP too for that matter need some sort of refresh in rewards to make them more fun and worthwhile to players who are tired of grinding them, I don't think this is the right way to go about it.
 

Denace

New member
May 5, 2019
10
1
3
USA
The thing with this if we increase the points given per pq and remove the limit of how many PQs can be completed in a day you have two problems:

1. Your suggestions are basically saying you want people to farm PQ for many hours instead of MP. This requires a group of ideally 6 people to grind PQs together for HOURS, I don't think that many people would be up for it and you would constantly have people leaving after about an hour.

2. Most people who farm PQ do it for the nice bit of cash it gives daily. Increasing points and removing limits will just make those items more accessible and they will deflate in the market, so you'll have to grind PQ for longer hours for less profit.

While I do think the PQ shop, and MP too for that matter need some sort of refresh in rewards to make them more fun and worthwhile to players who are tired of grinding them, I don't think this is the right way to go about it.
1. I think the majority of the server will agree that farming with a party is more enjoyable than mindlessly farming MP over and over and over and over and over, even if it requires a smega to recruit someone once an hour.
2. That is exactly the point?

Overall:
This server needs new content, straight up. It needs another reliable, consistent way of making money other than mp (aka the worst "feature" of maplestory?)
There's so many things that could be changed that have been addressed in previous suggestions and discussions that would further the progression, and in turn, the profitability of this server. Yet they're sticking to what's tried and true. Each to its own.
 
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RaineSage

New member
May 12, 2019
22
5
3
NA
Agree, botters have already ruined mp anyways so normal people need a source of income that can't be botted easily.
Also maybe have elite ch have harder bosses for more points.
 
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e900003

Active member
Jul 19, 2018
326
69
28
Taiwan
The thing with this if we increase the points given per pq and remove the limit of how many PQs can be completed in a day you have two problems:

1. Your suggestions are basically saying you want people to farm PQ for many hours instead of MP. This requires a group of ideally 6 people to grind PQs together for HOURS, I don't think that many people would be up for it and you would constantly have people leaving after about an hour.

2. Most people who farm PQ do it for the nice bit of cash it gives daily. Increasing points and removing limits will just make those items more accessible and they will deflate in the market, so you'll have to grind PQ for longer hours for less profit.

While I do think the PQ shop, and MP too for that matter need some sort of refresh in rewards to make them more fun and worthwhile to players who are tired of grinding them, I don't think this is the right way to go about it.
uhh, i dont think player farming PQ is boring,
i believe player will keep to farming PQ when PQ revamp in this server.

about your another thinking,
i already have suggestion move some PQ reward to PQ shop when removal limit enter times for all PQ,
if implement PQ revamp, i believe playerbase will increase.

Also maybe have elite ch have harder bosses for more points.
i think you cant doing PQ in Elite channel now,
and setting getting more point in Elite channel is not good,
its should same PQ point getting to both channel for balance.
 
Last edited:

Spyro

Head GM
Staff member
Jul 17, 2018
2,701
416
83
Dragon's Cave
1. I think the majority of the server will agree that farming with a party is more enjoyable than mindlessly farming MP over and over and over and over and over, even if it requires a smega to recruit someone once an hour.
2. That is exactly the point?

Overall:
This server needs new content, straight up. It needs another reliable, consistent way of making money other than mp (aka the worst "feature" of maplestory?)
There's so many things that could be changed that have been addressed in previous suggestions and discussions that would further the progression, and in turn, the profitability of this server. Yet they're sticking to what's tried and true. Each to its own.
I don't think your idea of "content" matches what other players refer to as content.

There are indeed plenty of things that can be changed, but can you change things without affecting a multitude of other factors especially the economy?

Most players have only been talking about how much this server can change, but don't specifically identify what can be changed and the consideration of the current economy, community, and most importantly balance.


Same of title, because Party Quest have less player doing in this server,
and only Monster Park for making meso is boring.
so i have some suggestion for Party Quest system.

Party Quest suggestion: (Might update new suggestion later, if you have some PQ suggestion need post, you can comment in here)
- Remove limit enter times to all PQ in PQ Lobby. (i suggestion this because less player doing PQ due to have limit enter times, but notice PQ will have some change suggestion due to remove limit enter times)
- Remove Nebulite ticket Piece in some PQ reward. (this suggestion is for remove limit enter times to all PQ.)
- Add Nebulite ticket Piece in PQ shop. (this suggestion is for remove limit enter times to all PQ.)
- Getting more PQ point when have more party member to all PQ.
- Increase PQ base point to some PQ (Example. KPQ, PPQ)
- Increase PQ point requirement to some item in PQ shop.
- Increase party max member to 6 in all PQ. (Some PQ max member only 4 player, so need increase max member to enjoyable.)
- Add auto teleport to next stage when someone enter portal for some PQ. (example. PPQ, RnJ)
- Add more random question to stage 1 in KPQ. (Suggestion answer dont more then 50)
- Add showing text system answer number in KPQ Stage 4 when pick number drop from mob.
(Example. it showing "Your answer: your answer number, System answer: system answer number" text when pick)
- Add Daily reward from KPQ/HPQ to every PQ, but need have different daily reward in every PQ.
- Add notice for getting Daily reward to every PQ. (Example text: Congratulations! You're found one of today's Daily reward!)
- Increase chance to getting daily reward. (i never looked gain daily reward note in KPQ/HPQ, so i think need increase chance)
- Add timer for how long time doing PQ after clear all stage. (Example text: Well done! You've completed Party Quest in xx minute xx seconds!)
- Add some item in PQ shop. (i suggestion this because item too less in PQ shop, so i suggestion this)
- Nebulite ticket Piece. (this is for remove limit enter times to all PQ.)
- Nebulite box.
- Some new pet.
- Some new mounts.
- Some Spell trace. (Suggestion 300/stack)
- Random Pet accessory box.
- Random Pet box.
- Random 10% scroll box.
- ETC.
- Add Ludibrium Maze PQ and NPC to PQ Lobby map.
(Mob stats can setting to looking party level, exp/reward list is looking for killed how many mob in this PQ, more info for this PQ can look this video.)
- Enable all PQ from PQ Lobby in Elite channel, getting PQ point should same as Normal channel to balance setting.
- Enable multiple party to enter All PQ.
- Disable droprate % affect to PPQ, KPQ, RnJ item drop. (disable droprate % affect in these PQ is balance to all PQ setting)
- Make PC cafe coin to useful (example. exchange to item) and add this coin to every PQ when fail, or Remove PC Cafe coin when fail in OPQ.
- Make RexPQ and IceKnightPQ to clear easier, and need fix issue in RexPQ. (Someone said cant summon boss in RexPQ?)

I know PQ system is dead due to no have any good reward for non-FPQ and have limit enter times in all PQ,
if have those change, i think can make Party Quest great again,
and believe playerbase will increase when those suggestion implement.
your thinking is?
We have no plans to review PQ as of now since we have other aspects of the game in our sights and will be attending to those first before we can find time to take a look at PQ again.

Until then, we'd appreciate it if further suggestions would actually contain detailed changes with consideration to the existing economy in mind.
 

Alex

Well-known member
Jul 20, 2018
179
271
63
Ch 4 Bowman Instructional School
why are staff members who barely play the server as a ... player talking about things such as balance?

so many similar posts / threads were created regarding balance as well as a multitude of other things with a somewhat healthy discussion regarding the changes that can be made from experienced players of the server but where have the changes been?

So many of the top players from Aries have already quit because there just isn't jack all to do on the server and the staffs response to that was to add in a sorry excuse of a Paragon expansion that was honestly garbage.

-shrug-

you do you tho. keep making yo money $$$$ , if my server was fine and i was still making mad bucks, i wouldn't change it either i guess.
 
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Spyro

Head GM
Staff member
Jul 17, 2018
2,701
416
83
Dragon's Cave
why are staff members who barely play the server as a ... player talking about things such as balance?

so many similar posts / threads were created regarding balance as well as a multitude of other things with a somewhat healthy discussion regarding the changes that can be made from experienced players of the server but where have the changes been?

So many of the top players from Aries have already quit because there just isn't jack all to do on the server and the staffs response to that was to add in a sorry excuse of a Paragon expansion that was honestly garbage.

-shrug-

you do you tho. keep making yo money $$$$ , if my server was fine and i was still making mad bucks, i wouldn't change it either i guess.
It's a pity that you're unable to understand that moderation takes up a large portion of a Staff's daily life especially if you're a GM and above, leaving little to no time to actually play the game. Some of us do actually play the game to better understand the position of the players, but to be able to efficiently reach endgame requires significantly more time than what regular players need in order to achieve it.

Secondly, having to constantly keep the server up-to-date, fixing old/new version bugs, implementing new content and reviewing old content all at once is something regular players will struggle to comprehend unless they have stood in the shoes in the Staff of the server or a server in a similar context. That is not even including custom seasonal events. Until then, assumptions like yours will undoubtedly continue and the misunderstanding of the Staff that nothing is being done will remain.

Last but not least, MapleStory, in general, is plain and gets stale easily. The base game itself lies on a foundation that constantly revolves around farming, bossing and cosmetics. Content can be implemented, but whether or not the end reward is worth it is another story altogether. Rewards, in general, are only limited to so much items and upgrades.

As with the upgrades that are currently available, a number of players are already hitting cap damage. What else is there to pursue for endgame players? An easier route to hit cap damage? Cosmetics? I wonder.
 
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Alex

Well-known member
Jul 20, 2018
179
271
63
Ch 4 Bowman Instructional School
It's a pity that you're unable to understand that moderation takes up a large portion of a Staff's daily life especially if you're a GM and above, leaving little to no time to actually play the game. Some of us do actually play the game to better understand the position of the players, but to be able to efficiently reach endgame requires significantly more time than what regular players need in order to achieve it.

Secondly, having to constantly keep the server up-to-date, fixing old/new version bugs, implementing new content and reviewing old content all at once is something regular players will struggle to comprehend unless they have stood in the shoes in the Staff of the server or a server in a similar context. That is not even including custom seasonal events. Until then, assumptions like yours will undoubtedly continue and the misunderstanding of the Staff that nothing is being done will remain.

Last but not least, MapleStory, in general, is plain and gets stale easily. The base game itself lies on a foundation that constantly revolves around farming, bossing and cosmetics. Content can be implemented, but whether or not the end reward is worth it is another story altogether. Rewards, in general, are only limited to so much items and upgrades.

As with the upgrades that are currently available, a number of players are already hitting cap damage. What else is there to pursue for endgame players? An easier route to hit cap damage? Cosmetics? I wonder.

1. I do understand that moderation takes up a large portion of a staff's "daily life". But this doesn't excuse the fact that the staff members have always decided that they were right making the decisions they make to bring "balance" to the server without actually playing the server regularly? How does the fact that you not having the time to play the server balance out the fact that you know really jack all about the server aside from what you see from logs? 🤔

2. What bug fixes? Yes you have the server up to date but barely anything works per update. All the updates that come from Nexon's updates are never actually applied to the server. New jobs always come with a fuck ton of bugs (not really your fault, shit happens and everyone understands that and it's always test & error) Imagine having a Halloween event AFTER Halloween has already passed????????????????????????????????????????? I don't struggle to understand that hosting a server for hundreds (used to be thousands) is extremely difficult, but to say that keeping the server "up to date" despite nothing from these new versions being added (lol?) implementing new content(huh?, you mean jobs?), and reviewing old content(? when was the last time this was done / where are the changes?) is causing the misunderstanding is false. I think I can speak for many when I say that the lack of action is exactly what is causing these "misunderstandings".

3. This I can agree with, once you reach a certain place the progress starts to plateau and get boring, but that is your job to fix and find ways to add new features into the game. Imagine if Nexon didn't do this? or realistically, imagine if any other game company didn't release new content... they'd be dead within months.

4. A number of players does not account for a majority of your player base. At the end of the day perfectionist will want to complete their items, and players hoping to reach "end-game" will want different avenues of getting there. AriesMS is fucking boring and has been for a while, I don't doubt that players will come back during the summer but do you realistically see a big part of your old population still around? No because they're long gone and what's left are a bunch of bottom feeders that are finally reaching the top.

maybe thats just me tho.


y'all keep making your coin, i respect the hustle.