Paragon 2.0 (Feature work in progress)

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Jul 19, 2018
9
10
3
United States
#21
Disclaimer: I am not a seasoned veteran of AriesMS. I am just putting down my two cents from what I've seen in the past few weeks here. ^^

I think it would be nice to add a third shop (for the sake of simplicity) called the "Paragon Shop" in the FM - along with the Normal Shop and the Elite Channel Shop. This would be a nice edition to aid with end game gameplay, when people are trying to perfect their gear and what not. It also follows the current theme of the other two shops - which I see as a method of progression; Normal shop for early game, Elite shop for mid game). Make this content unlocked upon reaching level 250 and allow mobs to start dropping "Paragon coins".

Some suggestions for the shop goods:
- Violet Cubes (this should be sold at a reasonably high price)
- White Cubes
- Nodestones
- Various buffs (perhaps one for increased NX rates?)
- And depending on how flames and nebulites work out: Flames/Nebs/Boxes

In regards to account wide paragon benefits, I think it should be implemented. Considering the amount of time it would require to reach p50 (let alone p100) it would a nice benefit. In order to limit the amount of paragon accounts, the account wide paragon benefits could be restricted until at least one character on that account has actually reached at least p50-100.
 

Bruce

New member
Jul 19, 2018
9
1
3
USA
#22
Not sure if you're serious, but your suggestion have multiple fault:
1. You're now forced to level your farmer to Paragon for these "out of no where" bonus coin. This will just tip the economy over if the bonus is any good and before you ask no thank I dont want to farm to make use of the Paragon bonus I already worked hard for. Moreover each class have different capacity in farming, this is no way fair for all classes.
2. Your list about the reward is very questionable, "perhaps one for increased NX rates" really? Also those stuff are obtainable by other mean and have its price change very often. You can't possibly put out a price for those in the coin shop without it ultimately become outdated and people will just buy the one with the most value.
3. Paragon level is a way to show your dedication with the game and the character/class and the reward is meant to boost the charater further in term of progression as in the bonus stat on the medal and upcoming perk system for example. I dont know what game youre playing but cube/nodestone definitely have nothing to do with "endgame" theme here, you just earn meso and buy all those to make gear yourself and when the limitation of gearing hit Paragon bonus is placed on top of it. This is just another "more free stuff" suggestion that have no reasonable thought behind it except for "I think it's nice to have more of this"
 
Jul 19, 2018
9
10
3
United States
#23
"Not sure if you're serious, but your suggestion have multiple fault: "
I'm sorry you were so opposed to the suggestion, but next time please omit the subtle flame - its unnecessary and unprofessional... No suggestion - including this one - is perfect; there is always room for further innovation. But I would like to refute/clarify a few points:

The suggested coin shop rewards do not necessarily have to be the ones I suggested, I was merely adding those in to give at least some jumping off point for the concept of a shop. If you think those rewards shouldn't be in the shop because "those stuff are obtainable by other mean" you can maybe be more constructive and suggest other items (maybe an icog that doesn't currently exist in aries) or just say you do not like the idea or even say nothing and let the devs decide.

I also understand that Paragon levels are a way of showing your dedication to the game, so why shouldn't you be able to show that dedication off should you want to change mains? Also to address your "I dont want to farm to make use of the Paragon bonus I already worked hard for" issue: I suggested that the shop be open upon achieving level 250. This would mean that you would be at (i assume, I have yet to reach paragon) level 250 p0. Which would mean that you still have 100 paragon levels to train for WHILST obtaining shop specific currency. I was not trying to undermine the achievement of the paragon levels; it is an added bonus to those who have reached even the lowest ranks of this status.

Also generally if you were capable of reaching paragon levels on your main character, I think its fair to assume that the class you have been playing is fairly decent at mobbing, thus not too difficult to farm coins on.
 
Jul 19, 2018
121
15
18
Taiwan
#25
Disclaimer: I am not a seasoned veteran of AriesMS. I am just putting down my two cents from what I've seen in the past few weeks here. ^^

I think it would be nice to add a third shop (for the sake of simplicity) called the "Paragon Shop" in the FM - along with the Normal Shop and the Elite Channel Shop. This would be a nice edition to aid with end game gameplay, when people are trying to perfect their gear and what not. It also follows the current theme of the other two shops - which I see as a method of progression; Normal shop for early game, Elite shop for mid game). Make this content unlocked upon reaching level 250 and allow mobs to start dropping "Paragon coins".

Some suggestions for the shop goods:
- Violet Cubes (this should be sold at a reasonably high price)
- White Cubes
- Nodestones
- Various buffs (perhaps one for increased NX rates?)
- And depending on how flames and nebulites work out: Flames/Nebs/Boxes

In regards to account wide paragon benefits, I think it should be implemented. Considering the amount of time it would require to reach p50 (let alone p100) it would a nice benefit. In order to limit the amount of paragon accounts, the account wide paragon benefits could be restricted until at least one character on that account has actually reached at least p50-100.
i think you can suggest to drop paragon coin from paragon dungeon, but setting low chance drop.
and about your suggest item shop, i have a another suggestion, add Arcane catalyst item in paragon shop...
 
Jul 20, 2018
52
3
8
Island
#26
Not sure if you're serious, but your suggestion have multiple fault:
1. You're now forced to level your farmer to Paragon for these "out of no where" bonus coin. This will just tip the economy over if the bonus is any good and before you ask no thank I dont want to farm to make use of the Paragon bonus I already worked hard for. Moreover each class have different capacity in farming, this is no way fair for all classes.
2. Your list about the reward is very questionable, "perhaps one for increased NX rates" really? Also those stuff are obtainable by other mean and have its price change very often. You can't possibly put out a price for those in the coin shop without it ultimately become outdated and people will just buy the one with the most value.
3. Paragon level is a way to show your dedication with the game and the character/class and the reward is meant to boost the charater further in term of progression as in the bonus stat on the medal and upcoming perk system for example. I dont know what game youre playing but cube/nodestone definitely have nothing to do with "endgame" theme here, you just earn meso and buy all those to make gear yourself and when the limitation of gearing hit Paragon bonus is placed on top of it. This is just another "more free stuff" suggestion that have no reasonable thought behind it except for "I think it's nice to have more of this"
I do not see that players are forced to do anything at all. Any class have its pros and cons. mobber/bosser. Those who went for pro-bossing does not expect that you can mob decently, the game did not forced you to play bossing and not mobbing, you chose it on your own. The same goes for mobbers, they do not ask for nerfing of bosses, because they know they inherently are just not that good at bossing compared to other classs.

Instead of bashing, those with good mobbing capabilities, why not suggest something which something a good bosser will have an easier access to. For example, 'paragon' boss drops, the coins can be attained from this bosses. To make it even more favoured towards bossing classes - daily entry limit of 3 which can be entered solo or something like that.

Just because one suggestion is tipped over for mobbing purposes. That does not mean you cannot suggest one which is tipped to bossing purposes. As a matter of fact: the moment anyone suggest p100, it is already tipped to mobbing classes. because they get to enjoy it first than anyone else, I don't see anyone being toxic about p100.

Maplestory consist of both mobbing and bossing, when a mobbing aspect is introduced, the game should introduce a bossing aspect. (but botters seems to take out the mobbing equation)

If you want a all round which class can enjoy - which I believe no one will reject.
JUMP QUEST stages only for paragons with exclusive rewards -> which is dumb but fair for all class.
 
Likes: DroopyPoopJr
Jul 19, 2018
41
42
18
Someplace toxic
#29
jump quest omegalul and then the ppl who are bad at jqs will cry while those who are good at them finish in 5 min. Just look at how many people can finish oz floor 48. Having run that map as a jq event filled with 50+ people while simple minimap was available to see the plats, 90% of the players are stuck on the bottom the entire time while the few ppl who are actually good at a jq finish right away. But jqs are balanced b t w.

so wat about the pro jq and anti jq players are they less important then the pro mobbing or pro bossing players? I personally wouldnt want to login daily for a "paragon jump quest dungeon" and would much rather login and kill shit for 45 min like its always been. Picked a shit class at mobbing? not the gms fault they dont have to accommodate your decision.
 

Bruce

New member
Jul 19, 2018
9
1
3
USA
#31
A lot of paragon 50 player (or so called "endgame" player) do not farm anything at all beside daily symbol quest. They earn income through daily bosses, Hekaton, service (Lucid leech, or exp leech which ussually happen at buffed arcane map where you dont expect to farm as fast as normal channel). Paragon reward have its own budget, if you add onething you must leave out the other so yes we're forced to make use of that reward somehow by farming instead of having something we can use directly.

fair for all class.
Jump quest will be the last thing I may consider "fair". That's just begging for hacking to happen.
 
Jul 20, 2018
52
3
8
Island
#32
Somehow. I get the feeling of: To reply "hacking" and "botting" for each every suggestion post is a qualified and valid argument to deny any suggestions from happening.


But I do see your point.
 
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