First of all hello!
Since the current suggestion will probably be denied as there is more viable content to work on than overhaul outdated and old content, without further ado here are my ideas for fixing the economy.
First to understand how this happened in the first place we need to look at the Aries community's habits of either overworking or underworking(laziness).
Lots of people farm goods (Nx, Cubes,SBCs etc) this is good for our market as there is a supply and there is a demand for that supply.
Botting and botters have been a huge issue past and present on the server. However they unfortunately did all off the overworking, flooded the market with supply and kept demand lower. Many of these bots were banned hence removing the supply and drastically increasing demand without a workforce to support it, hence the prices rise.
Botters are not good for our game but great for our economy. Banning them was the correct choice. Botters did something else which was flood the market with mesos so there is currently a huge excess (large amount of currency in the market less value to said currency, see Germany 1940s [awful inflation cause of war and idiocy])
Now that I've provided context as to why our game is in this predicament onward to the/a solution.
Meso Sinks!
We need viable ways for the game to remove mesos without it making the players feel as though they are getting less for their work(even though they will be)
Monster Park; great central part of our economy and goods creation. I suggest a 2.5million meso tariff for either exchanging tickets or going on runs. (before I get stoned to death mp boxes are 500m right now, selling 1 box for 7~8 runs will cover these expenses. ) 1 hour of mp becomes a fairly large meso sink.
Cubing taxes: Currently the cubing taxes are fairly strange for the levels of gear.
I believe all gear that is currently 45k to cube be changed to say 60k or 70k not game breaking but noticeable. So on as gear goes up eventually making Arcane items 1m to cube per roll. (They're 110b right now, yes you can afford this)
Hot Time-esq drop events: For a set amount of time like 1-2 days per month Slightly increase chances to drop coins cubes neb boxes sbcs and like 5-10% more nx from mobs.
This will help to flood market with more goods and keep prices on said goods down a little bit.
Events and GM Events: Events should cost 5m entry every time for everyone like this is a widely used feature and for the prizes given 5m is definitely a worthy trade off.
For GM Events ( if we still even do those :^) ) Entry should be 50m however 1 event coin should be given if you should lose. (These should be hosted 1-2 times per month, but we need more staff that legitimately cares about logging in)
Let me know what you think about my ideas or what can be improved on, I only posted this here so we can have a friendly discussion, not me being shot down for "MP Suggestions REEEE"
Discuss below
-Wanker
Since the current suggestion will probably be denied as there is more viable content to work on than overhaul outdated and old content, without further ado here are my ideas for fixing the economy.
First to understand how this happened in the first place we need to look at the Aries community's habits of either overworking or underworking(laziness).
Lots of people farm goods (Nx, Cubes,SBCs etc) this is good for our market as there is a supply and there is a demand for that supply.
Botting and botters have been a huge issue past and present on the server. However they unfortunately did all off the overworking, flooded the market with supply and kept demand lower. Many of these bots were banned hence removing the supply and drastically increasing demand without a workforce to support it, hence the prices rise.
Botters are not good for our game but great for our economy. Banning them was the correct choice. Botters did something else which was flood the market with mesos so there is currently a huge excess (large amount of currency in the market less value to said currency, see Germany 1940s [awful inflation cause of war and idiocy])
Now that I've provided context as to why our game is in this predicament onward to the/a solution.
Meso Sinks!
We need viable ways for the game to remove mesos without it making the players feel as though they are getting less for their work(even though they will be)
Monster Park; great central part of our economy and goods creation. I suggest a 2.5million meso tariff for either exchanging tickets or going on runs. (before I get stoned to death mp boxes are 500m right now, selling 1 box for 7~8 runs will cover these expenses. ) 1 hour of mp becomes a fairly large meso sink.
Cubing taxes: Currently the cubing taxes are fairly strange for the levels of gear.
I believe all gear that is currently 45k to cube be changed to say 60k or 70k not game breaking but noticeable. So on as gear goes up eventually making Arcane items 1m to cube per roll. (They're 110b right now, yes you can afford this)
Hot Time-esq drop events: For a set amount of time like 1-2 days per month Slightly increase chances to drop coins cubes neb boxes sbcs and like 5-10% more nx from mobs.
This will help to flood market with more goods and keep prices on said goods down a little bit.
Events and GM Events: Events should cost 5m entry every time for everyone like this is a widely used feature and for the prizes given 5m is definitely a worthy trade off.
For GM Events ( if we still even do those :^) ) Entry should be 50m however 1 event coin should be given if you should lose. (These should be hosted 1-2 times per month, but we need more staff that legitimately cares about logging in)
Let me know what you think about my ideas or what can be improved on, I only posted this here so we can have a friendly discussion, not me being shot down for "MP Suggestions REEEE"
Discuss below
-Wanker