Not a Suggestion; Fixing the Economy

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Mihile

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Sep 4, 2018
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First of all hello!
Since the current suggestion will probably be denied as there is more viable content to work on than overhaul outdated and old content, without further ado here are my ideas for fixing the economy.
First to understand how this happened in the first place we need to look at the Aries community's habits of either overworking or underworking(laziness).
Lots of people farm goods (Nx, Cubes,SBCs etc) this is good for our market as there is a supply and there is a demand for that supply.
Botting and botters have been a huge issue past and present on the server. However they unfortunately did all off the overworking, flooded the market with supply and kept demand lower. Many of these bots were banned hence removing the supply and drastically increasing demand without a workforce to support it, hence the prices rise.
Botters are not good for our game but great for our economy. Banning them was the correct choice. Botters did something else which was flood the market with mesos so there is currently a huge excess (large amount of currency in the market less value to said currency, see Germany 1940s [awful inflation cause of war and idiocy])

Now that I've provided context as to why our game is in this predicament onward to the/a solution.

Meso Sinks!
We need viable ways for the game to remove mesos without it making the players feel as though they are getting less for their work(even though they will be)

Monster Park; great central part of our economy and goods creation. I suggest a 2.5million meso tariff for either exchanging tickets or going on runs. (before I get stoned to death mp boxes are 500m right now, selling 1 box for 7~8 runs will cover these expenses. ) 1 hour of mp becomes a fairly large meso sink.

Cubing taxes: Currently the cubing taxes are fairly strange for the levels of gear.
I believe all gear that is currently 45k to cube be changed to say 60k or 70k not game breaking but noticeable. So on as gear goes up eventually making Arcane items 1m to cube per roll. (They're 110b right now, yes you can afford this)

Hot Time-esq drop events: For a set amount of time like 1-2 days per month Slightly increase chances to drop coins cubes neb boxes sbcs and like 5-10% more nx from mobs.
This will help to flood market with more goods and keep prices on said goods down a little bit.

Events and GM Events: Events should cost 5m entry every time for everyone like this is a widely used feature and for the prizes given 5m is definitely a worthy trade off.
For GM Events ( if we still even do those :^) ) Entry should be 50m however 1 event coin should be given if you should lose. (These should be hosted 1-2 times per month, but we need more staff that legitimately cares about logging in)

Let me know what you think about my ideas or what can be improved on, I only posted this here so we can have a friendly discussion, not me being shot down for "MP Suggestions REEEE"

Discuss below
-Wanker
 

PlatRedditAccount

Active member
Oct 8, 2018
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Elfville
For GM Events ( if we still even do those :^) ) Entry should be 50m however 1 event coin should be given if you should lose. (These should be hosted 1-2 times per month, but we need more staff
Agreed with this part about needing more staff.
staff that legitimately cares about logging in
ok this is just plain rude. You realise all the staff are volunteers and have a life outside of Aries?
Hot Time-esq drop events: For a set amount of time like 1-2 days per month Slightly increase chances to drop coins cubes neb boxes sbcs and like 5-10% more nx from mobs.
This will help to flood market with more goods and keep prices on said goods down a little bit.
Or it would just flood market with more nx, people hoard said nx and continue to sell at ridiculous prices.
I suggest a 2.5million meso tariff for either exchanging tickets or going on runs.
This could potentially be viable.
OR it could also potentially drive up prices as sellers will be selling higher priced boxes to cover their tariffs on runs.
It's a 50/50 chance.
Events should cost 5m entry every time for everyone like this is a widely used feature and for the prizes given 5m is definitely a worthy trade off.
Once again, 50/50 chance of it going either way.
Either events die off due to nobody wanting to pay the entry fee, or people charge more for the prizes to cover entry fee.
 
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kevintong139

Member
Oct 9, 2018
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Viet Nam
Already post this in suggestion post but still bring it here from discussions:

First of all, we should remove meso drop from many places first. I mean we are literally generating a lot of mesos and pumping it to our economy system without notice. I recommend remove mesos from all MP maps and popular maps for coins, NX and exp. I know we are grinding MP and other things for mesos but main target is mesos in other player's pocket, not where we are grinding. Those bonus mesos isn't much but when remove, it will make another mesos sink instead of mesos generator.

Second, more mesos sinks and hard cap through selling most things we need a lot. This is one of methods I experienced and it stopped inflation pretty good imo.
Ex: Sell Super Scroll (SS) at 500m in MP shop
  • When SS price is low, it do nothing.
  • When SS price is raising, it will be a hard cap. No farmer dare raise his/her SS price above 500m.
  • When SS price almost touch 500m, people will buy SS through MP shop instead of farmers. Which send those farmers to other farming methods at this time.
  • When total mesos in system is drop down low enough, people don't want to spend more money. They stop buy SS in MP shop and look for lower price from farmers.
FYI: 500m equals tax from 10b trade, 10 times starforce 15 to 16 stars on level 150 equips. This method only work in game, not real life. We can't make food appear from no where, LOL.

Third, make basic needs (like Red Cubes) can get from almost everywhere, or aleast mid, end gears players can get them easier.
Do you wonder why Red Cubes price raised like 3-4 times while Bpot Cubes price only raised like 2 times?
There are 2 ways to obtain Red Cubes: Buy with Old Coins and drop from monsters but most Red Cubes are from Old Coins (Yes, I ignored Red Cubes from MP coins for reason, it likes my example above in second method). It mean you literaly have to grinding in normal channel for Red Cubes. And mid, end gears players hate normal channel for a lot of reasons: lower exp, worse drop, half of NX drop than elite channel. Only new players, who we killed a lot because of inflation, farm normal channel. And instead of selling those cubes to other new player, who most needed, they sell cubes to old player who has more mesos.
There are 2 common ways to obtain Bpot Cubes: Buy with NX and buy with New Coins. You can get NX from killing any kill monsters in any channel. Mid, end gears players also farm elite channel, which bring more Bpot Cubes into our economy system than Red Cubes. So I recommend we aleast add Red Cubes to Elite Channel Shop.
 
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Mihile

Member
Sep 4, 2018
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USA
Alright in General response I like your ideas and thoughts on mine as this is fairly constructive.

@PlatRedditAccount Calling me rude is accurate because if I'm not somewhat rude enough to create small controversy none of my ideas will be taken seriously. I am aware GMs have lives outside the Game (I spoke to Eki yesterday about a car trip where he was driving 10 hours+ I get that they have lives)
On top of this I must say for having busy lives it isn't unreasonable to want a GM event at least once every couple months. I literally cannot remember when the last one was (Spyro and Eki don't kill me)
Please as I said before discuss my ideas but bring your own to the table instead of simply saying yay or nay to mine as it just feels like nitpicking, thank you.

@kevintong139
Some of your ideas are fairly interesting I think removal of MP Mesos, %mesos lines all together and removing the nx reward from runs are all great ideas.
A Meso hard cap for trading is definitely not something people will like however its semi palatable.
I understand how adding red cubes to the elite shop will help us curb both cube prices we need more cubes available in general. I think there should be a different method to obtain both kinds of cubes but increased tax on cubing.
Additionally you can also get bonus cubes from pq points which is what some people I know do but it is uncommon
Bonus Cubes are supposed to be a little rarer or hard to get than red cubes. A way to solve this might be having mobs aside from the Lionheart Castle mobs dropping bonus cubes
 
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Luscie

Member
Nov 30, 2018
144
18
18
Netherlands
To solve the economy simple, reward people who report bots/give people who report enough bots the option to right click>give a player that random press key anti bot system thing, to prevent abuse let them use it as much as they want untill someone passed it than a 15 min cooldown timer is on. Also people who passed it can't be right clicked for that option again fro the next 30 minutes.
A reward would be give them special coins for an ssb that contains all nx from past rotations + events, sure it can give rares this is what makes people aim for the boxes but the odds are so low it doesn't harm the economy. Also remove meso multipliers from the server itself + have a max meso drop rate of 220% same as in gms.
Sorry for that reaction above, my phone died while i was typing seems it didnt post everything = s
 
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