First of all, hello everyone, I'd like to say that I'm not even sure these things can be implemented, I'll leave that to the staff.
Map Owner
Since the beginning of this game we all had to deal with people killing stealing, coming into our maps, and just started spamming skills like crazy.
As a new player, trying to farm meso bags in Ulu, I have to deal with 100% full maps all the time, and when I finally manage to find a map, some bot will join in, not write anything at all, or if its an advanced bot it'll replay "?" and just start kill stealing the entire map without holding back.
Also, regarding kill stealing (KS), today I finally found a map to farm at Ulu, some guy called "fwineet" just comes in, starts killing everything, I tell him to cc, he doesn't even respond, just keeps on killing, I try to report him, and it replies to me "Can't report the player at this time"...
Now as for the fixing, the implementation of "Map Owner" or "Map Owning" if you'd like, is the first come first serve solution.
The first person on the map will be crowned the map owner until he leaves, and will give him the ability to block damage entirely on anyone coming after him and start ksing the map under certain circumstances!
Now for this to not be abused by someone who justs afk on map, map owner will not be triggered automatically, at any situation it will have to be triggered manually and for a certain amount of time.
Example to how this would work: Let's say I'm farming @ Elite golems, somebody comes in and starts killing on my map > I can block their damage by writing @mapblock "Name", and they will be blocked for 15 minutes on this specific map, in this specific channel.
Also, to increase restrictions on this feature, and not to not abuse it for example by blocking a Kanna who just used teleport across the map just to CC, a simple time requirement could be implemented (Cannot block a player before 30 seconds have passed)
This idea is a work-in-progress and is definitely not complete, and I'd love to hear any suggestions regarding it.
Bots & 3rd party programms.
So as for bots, like I've mentioned before with my Ulu farming, this has to stop... Bots ruin economies and servers and should be taken seriously and with priority.
As someone who hosted a server for a different game and had this problem, BOTS RUIN SERVERS AND EVENTUALLY EAT THEM OUT.
While this is less likely with this server, as its big and very attractive (I'm a new player, and I find it incredibly fun) it should still be dealed with.
A simple fix for this would be Captcha pop ups after 15 or 30 minutes of farming to not be too annoying.
Example for this would be a pop up window, where you have to either click a simple answer to a question like "Click all the boss monsters" with 6 options (3 of them will be bosses & the other 3 will be snails/mushrooms/whatever).
To increase effectiveness on this feature, players will have 1 minute to answer the question, if the question is not answered correctly within this time, the player will be teleported to the nearest town and logged off from the game.
And to further increase effectiveness, after logging back in to the game, the captcha will STILL BE UP UNTIL ANSWERED.
That's it for today, would love to hear your opinions on anything regarding the matter.
Map Owner
Since the beginning of this game we all had to deal with people killing stealing, coming into our maps, and just started spamming skills like crazy.
As a new player, trying to farm meso bags in Ulu, I have to deal with 100% full maps all the time, and when I finally manage to find a map, some bot will join in, not write anything at all, or if its an advanced bot it'll replay "?" and just start kill stealing the entire map without holding back.
Also, regarding kill stealing (KS), today I finally found a map to farm at Ulu, some guy called "fwineet" just comes in, starts killing everything, I tell him to cc, he doesn't even respond, just keeps on killing, I try to report him, and it replies to me "Can't report the player at this time"...
Now as for the fixing, the implementation of "Map Owner" or "Map Owning" if you'd like, is the first come first serve solution.
The first person on the map will be crowned the map owner until he leaves, and will give him the ability to block damage entirely on anyone coming after him and start ksing the map under certain circumstances!
Now for this to not be abused by someone who justs afk on map, map owner will not be triggered automatically, at any situation it will have to be triggered manually and for a certain amount of time.
Example to how this would work: Let's say I'm farming @ Elite golems, somebody comes in and starts killing on my map > I can block their damage by writing @mapblock "Name", and they will be blocked for 15 minutes on this specific map, in this specific channel.
Also, to increase restrictions on this feature, and not to not abuse it for example by blocking a Kanna who just used teleport across the map just to CC, a simple time requirement could be implemented (Cannot block a player before 30 seconds have passed)
This idea is a work-in-progress and is definitely not complete, and I'd love to hear any suggestions regarding it.
Bots & 3rd party programms.
So as for bots, like I've mentioned before with my Ulu farming, this has to stop... Bots ruin economies and servers and should be taken seriously and with priority.
As someone who hosted a server for a different game and had this problem, BOTS RUIN SERVERS AND EVENTUALLY EAT THEM OUT.
While this is less likely with this server, as its big and very attractive (I'm a new player, and I find it incredibly fun) it should still be dealed with.
A simple fix for this would be Captcha pop ups after 15 or 30 minutes of farming to not be too annoying.
Example for this would be a pop up window, where you have to either click a simple answer to a question like "Click all the boss monsters" with 6 options (3 of them will be bosses & the other 3 will be snails/mushrooms/whatever).
To increase effectiveness on this feature, players will have 1 minute to answer the question, if the question is not answered correctly within this time, the player will be teleported to the nearest town and logged off from the game.
And to further increase effectiveness, after logging back in to the game, the captcha will STILL BE UP UNTIL ANSWERED.
That's it for today, would love to hear your opinions on anything regarding the matter.