Luminous "Lunar Tide" Bug (incredibly important skill. needs fix)

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Romeo

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Aug 2, 2018
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California
Hi, I recently posted about lumi bugs a few days ago, those were fixed and I appreciate you guys very very much for that. Really commending.

There is a couple more bugs with luminous, one being very important to our overall damage.

Lunar Tide: This skill compensates for when our hp is lower than our mp, or vice versa. If our hp is lower than mp we get a 30% damage buff. When hp is higher than mp we get 30% crit rate. Both of these skills are EXTREMELY critical in our damage output. There is a big bug with it, listed below along with another bug:

1. Lunar Tide: When you die in a boss, lunar tide disappears indefinitely without trace. Sometimes the skill disappears on its own and leaves Luminous with no buff at all endlessly waiting for it to come back. This skill isn't a skill you self buff, it's an automatic skill that always is going on whenever you respawn or even log on. If you guys could please fix the consistency of Lunar Tide and it staying when you respawn and not disappearing upon death and not coming back for minutes, and fix the chance of it disappearing randomly as well.

2. Lunar Tide: Another bug with this same skill is the reaction from hp to mp value. Meaning a lot of the time the skill reacts extremely slowly to when my hp is over or under my mp. For example, if my hp is under my mp and I'm receiving the 30% damage buff, but then use hp pots so I can have a higher hp than mp to receive 30% crit rate, the skill will be so delayed and doesn't grant me the buff for a while, sometimes it doesn't even switch. So if you guys could fix the responsiveness of that skill I'd truly appreciate it.

3. Light/Dark Gauge: When you are in a map charging up your gauge & you switch to any other map your gauge doesn't reset but in the circle previewing how much light/dark you have towards equilibrium it always shows you the wrong amount. For example, if I'm charging my dark skill in Cavern Lower Path and my gauge shows the circle in full darkness meaning I'm one hit away from equilibrium, if I switch to henesys or anywhere else my gauge shows me that I'm only half way there. So the light to dark ratio gets reset in the middle.

Keep in mind the actual progress isn't reset, just the preview of your progress. The only reason I complain about bug #3 s because there is times where I pre-charge my gauge because I know I'm going to be fighting a boss soon, go to do other things, and then I see my gauge is halfway and I forget If I charged it or not. So if you guys could please take a look at these issues for the next patch it would be highly appreciated! Thank you.
 
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