Lets fix this together.

#61
Hello All,

With the recent release of Paragon 3 (which many were hoping would be a small source of relief for the current hyper-inflation in the economy) I've noticed that it really hasn't affected the economy at all (of course lol). With the release of Paragon 3 i've noticed a few things.

1. It feels rushed
2. The meso sinks aren't that great


As a result...I have the following suggestions to make:

Increase the total amount of mesos for Paragon Runner from 10m -> 150m. 10m is hardly any mesos on the current market and hardly serves as a requirement to get into the event and get your Nova Coin. Increasing it will help get more mesos out of the economy.

Increase the total amount of mesos for Solo Paragon & Party Paragon dungeons from 100m -> 250m and REMOVE the Reward Points requirement. There is currently already an extremely good sink for Reward Points (Violet Cubes & 2nd Pendant Slot) and it seems silly to remove even more RP from a player which brings even less violet cubes into the market. Removing this requirement will bring more into the market, potentially lowering its price.

After doing the math assuming players are going to max out all of these runs daily, each character will have to dish out at least 1.4b of mesos daily compared to the 510m currently. This is still an extremely easy amount to attain for players who have reached 275.

--

I have the following suggestions to make non-paragon related:

Increase the amount of mesos required for "open advancement". After asking some friends who job change regularly (from DB -> NL, and back etc) informed me that the amount of mesos required to job change is capped at 1.5b (this is not 100% confirmed, it can be more). I believe increasing the amount of mesos required for the job change to a set amount after a certain level (235 for example) would be a good idea. Doing so will give explorer classes something to think about prior to initiating job changes and not do it on a whim / just because they can swap back whenever. This will also make it more fair for every other player who needs to use an Arcane Catalyst in-order to transfer their arcane (Something explorer classes don't have to worry about if they change to another explorer class). The increase amount is up for open discussion. (I personally believe 10b is a fair amount).
im talking about increasing mesos to access any feature of paragon. if it gonna be that price , do you think its worth and people gonna do it?.
im just asking do people gonna spend 250m per 1 nova coin?

in my opinion , its not just about fee to access but paragon contents dont even have anything i think its worth to do and increasing the price gonna make some people dont even bother to do any paragon contents.

well...im just being salty about paragon p3 has no impact at all after we waited like half-year...

ps. if you read it , there is fee to access to Paragon Carnival too.
 
Last edited:

Alex

Active member
Jul 20, 2018
143
180
43
Ch 4 Bowman Instructional School
#62
im talking about increasing mesos to access any feature of paragon. if it gonna be that price , do you think its worth and people gonna do it?.
im just asking do people gonna spend 250m per 1 nova coin?

in my opinion , its not just about fee to access but paragon contents dont even have anything i think its worth to do and increasing the price gonna make some people dont even bother to do any paragon contents .

well...im just being salty about paragon p3 has no impact at all after we waited like half-year...
Of course people are going to do it. Paragon is the only way of obtaining the 16-20 and 20-25 boxes on the server. These are extremely OP boxes that basically give you 0 risk when enhancing your items and people NEED them to progress further.

People will always do Paragon Contents. That's why everyone is rushing to 275 again.
 
Sep 26, 2018
35
28
18
United States
#63
Hello All,

With the recent release of Paragon 3 (which many were hoping would be a small source of relief for the current hyper-inflation in the economy) I've noticed that it really hasn't affected the economy at all (of course lol). With the release of Paragon 3 i've noticed a few things.

1. It feels rushed
2. The meso sinks aren't that great


As a result...I have the following suggestions to make:

Increase the total amount of mesos for Paragon Runner from 10m -> 150m. 10m is hardly any mesos on the current market and hardly serves as a requirement to get into the event and get your Nova Coin. Increasing it will help get more mesos out of the economy.

Increase the total amount of mesos for Solo Paragon & Party Paragon dungeons from 100m -> 250m and REMOVE the Reward Points requirement. There is currently already an extremely good sink for Reward Points (Violet Cubes & 2nd Pendant Slot) and it seems silly to remove even more RP from a player which brings even less violet cubes into the market. Removing this requirement will bring more into the market, potentially lowering its price.

After doing the math assuming players are going to max out all of these runs daily, each character will have to dish out at least 1.4b of mesos daily compared to the 510m currently. This is still an extremely easy amount to attain for players who have reached 275.

--

I have the following suggestions to make non-paragon related:

Increase the amount of mesos required for "open advancement". After asking some friends who job change regularly (from DB -> NL, and back etc) informed me that the amount of mesos required to job change is capped at 1.5b (this is not 100% confirmed, it can be more). I believe increasing the amount of mesos required for the job change to a set amount after a certain level (235 for example) would be a good idea. Doing so will give explorer classes something to think about prior to initiating job changes and not do it on a whim / just because they can swap back whenever. This will also make it more fair for every other player who needs to use an Arcane Catalyst in-order to transfer their arcane (Something explorer classes don't have to worry about if they change to another explorer class). The increase amount is up for open discussion. (I personally believe 10b is a fair amount).

Some would argue that nodestones are extremely expensive and changing jobs will require the player to buy nodes and use them. However, when buying nodes from other players mesos are continuously staying in the economy as the nodes are usually purchased from another player. When stuff like this happens (mesos not leaving the economy) hyper inflation happens (Which is what we're currently experiencing).
P3 does feel like a flop. It feels like people were just pestering staff to get this done asap so they kinda threw this out last minute like a high school project. I think that staff needs to do something about the meso on the server in certain people's pockets. P3 could be a start, but all this content doesn't fix much because it's only sinking level 275/paragon players. there needs to be something for lower level players to get those mesos sunk too.

Also there are people who are just nx hoeing that also changes up the economy.
 

Alex

Active member
Jul 20, 2018
143
180
43
Ch 4 Bowman Instructional School
#64
P3 does feel like a flop. It feels like people were just pestering staff to get this done asap so they kinda threw this out last minute like a high school project. I think that staff needs to do something about the meso on the server in certain people's pockets. P3 could be a start, but all this content doesn't fix much because it's only sinking level 275/paragon players. there needs to be something for lower level players to get those mesos sunk too.

Also there are people who are just nx hoeing that also changes up the economy.
I fully agree and I do agree that P3 is a great start to all of this. Majority of the players currently at 275 are the ones that hold a majority of this servers wealth (from what I can tell). I do believe targeting the rich (late game players) before the poor (early game players) is ideal. However, I also agree that a meso sink for all stages of the game need to be added asap.
 
Nov 25, 2018
51
2
8
Pennsylvania
#65
man it just seems like that starforce boxes literally backfired to the current system of star force

Because you have good boost before 16 now you gotta shove ur head down to the concrete block to get better

And now if you do not wanna boom 10 times, let me see, just get level 275 and get 1 box per week to pass 1 out of 10.

I really appreciate they had tried to give changes on p3 this time but it still seems so unrealistic and basically prevents the best meso sink method in this game from its root.

Can't we just roll it back to GMS version of star force and give it price of 10 times so we can burn meso down like hell?
 
Last edited:
Sep 26, 2018
35
28
18
United States
#66
man it just seems like that starforce boxes literally backfired to the current system of star force

Because you have good boost before 16 now you gotta shove ur head down to the concrete block to get better

And now if you do not wanna boom 10 times, let me see, just get level 275 and get 1 box per week to pass 1 out of 10.

I really appreciate they had tried to give changes on p3 this time but it still seems so unrealistic and basically prevents the best meso sink method in this game from its root.

Can't we just roll it back to GMS version of star force and give it price of 10 times so we can burn meso down like hell?
how will new players do the 100 star force requirement then? lmfaooo
 
Sep 28, 2018
69
12
8
abc
#70
At this point of time i feel like the only way to help with mesos inflation is through star force so this some ideas i have in mind:
1. Add in safeguard for 12>17? ( But it kinda ruins the point of mp boxes)
2. Buff up the chance on staring 15->22 star to success & destruction rate like gms (but there're paragon boxes now) but people would still yolo their items (maybe buffing up the amount of mesos needed to star the item might help?)
3. Adding flames into the server that allows players to buy flames from shop for a certain amount of mesos maybe 1b/per flame or something (Will end up in players to upgrade their gear for end game, might be op if you were follow the flame system like gms)

Mesos value increases
Dp value decreases
Nx items still follows the same dp value

So after all rare nx is still worth the same value just at a different price for mesos.
 
Last edited:
Sep 26, 2018
35
28
18
United States
#71
At this point of time i feel like the only way to help with mesos inflation is through star force so this some ideas i have in mind:
1. Add in safeguard for 12>17? ( But it kinda ruins the point of mp boxes)
2. Buff up the chance on staring 15->22 star to success & destruction rate like gms (but there're paragon boxes now) but people would still yolo their items (maybe buffing up the amount of mesos needed to star the item might help?)
3. Adding flames into the server that allows players to buy flames from shop for a certain amount of mesos maybe 1b/per flame or something (Will end up in players to upgrade their gear for end game, might be op if you were follow the flame system like gms)

Mesos value increases
Dp value decreases
Nx items follows the rate of dp

So after all rare nx is still worth the same value just at a different price.
Nx items probably won't go down with that... they'll just cost more dp than before if dp drops in value.
 
Likes: Peval
Mar 13, 2019
4
0
1
USA East
#73
Hopefully the admins do something about this quick, I loved ariesms when I started but the constant MP simulator has made me hate the game, I just do not enjoy doing MP over and over and over again. I even donated to the server because I liked it so much =(

Then the economy exploded and I said to hell with that.