Increase Starforce Pass Rates Post-15 Stars

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e900003

Active member
Jul 19, 2018
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Taiwan
Same of title,
bacause starforce 15-22 star passrate is 30% in GMS,
in here is custom passrate, like is lower then GMS,
and equip go to 22 star in here is need too many mesos cost/starforce box,
and is too hard getting 17+ star (i know 15+ star is endgame, but is too hard getting),
so my suggest is starforce passrate increase or change to GMS version.

if change starforce passrate, think meso cost can change to TMS version,
because starforce meso cost in TMS, is 2x-4x from GMS.

your thinks?

Update: Added Poll for starforce passrate change.
Update 6/1: Added Poll and edit post.
 
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Kurimi

Member
Jul 20, 2018
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Peru
They did this to make the server more challenging also you have the boxes from paragon shop but it is a bit expensive to afford I agree with you
 

Donut

Active member
Jul 19, 2018
459
115
43
slime tree
I believe anything above 16 star should be end game in Aries. I mean let’s face it, we have many other ways of obtaining range that are easier and sometimes even better (like bpot). I think we should hold off on any suggestions like these until the final phase of the paragon update gets rolled out.
 

haejeok

New member
Dec 6, 2018
11
1
3
Singapore
I suggest not doing that but instead revert the success percentage back to how it should have been. So that upgrading the eq to 22* is not that impossible but you’ll have to boom your equips a few times to get there. 20 to 21* cannot be protected with pbox either. Makes it more challenging to get to 21* and reduces the difficulty of getting to 22*

Right now:
20-21* - moderately easy if you use pbox
21-22* - almost impossible

If pboxes are removed and success rates reverted:
20-21* - not as easy as before since destruction rate cannot be removed but success rate is increased
21-22* - much more possible than before
 

NoBirdInTree

Active member
Apr 6, 2019
114
72
28
US
TL;DR: Star Force Super Scroll (21-25) is too costly to be a reasonable way to make gears 22 stars

Star Force Super Scroll (21-25) costs 50 nova coins and removes the destruction possibility, but does not prevent dropping stars on failure.
The success rate is 10%. So if the box failed, gear will be 20 stars and players need to upgrade it back to 21 stars and try again.
A simple simulator of 10,000 runs suggests that, using Star Force Super Scroll (21-25), average number of nova coin costed for a single success run of upgrading 21 stars to 22 stars is around 3.6k.
That is a large number. If a player is grindy enough to get 30 nova coins a day, it will take about 120 days which is near 4 months.
Of course, one can get lucky and one shot to 22 stars, but in the long run the average will catch up and it is very hard to get more gears from 21 stars to 22 stars.

There are several ways to improve it, like reduce the cost or make it not dropping on failure (which can be op). I am not suggesting that everyone should get all gears to 22 stars easily, but for the current rate it might as well be non-existent.
Thanks!
Post automatically merged:

Here's simple python code in case anyone is interested. I think math can solve it as well.
Python:
from random import randint


def sim():
    star = 21
    cnt_21, cnt_22 = 0, 0
    while star < 22:
        if star == 21:
            cnt_22 += 1
            # print("Try 22x box")
        else:
            cnt_21 += 1
            # print("Try 21x box")
        r = randint(0, 9)
        if r == 0:   # success
            star += 1
            # print("Success, star is " + str(star))
        else:
            if star == 21:
                star -= 1
            # print("Failed, star is " + str(star))
    return 35 * cnt_21 + 50 * cnt_22


if __name__ == '__main__':
    a = list()
    n = 100000
    t = 0
    for i in range(n):
        s = sim()
        t += s
        a.append(s)
    a.sort()
    print("Average: " + str(t//n))
    m = a[n//2] + a[n//2 - 1]
    print("Medium: " + str(m//2))
    print("Mode: " + str(max(set(a), key=a.count)))
 

Sothee

Active member
Dec 22, 2020
257
109
43
GMS?
Maybe part of the Phase 3.X plan is to update the SF rates to be more in-line with those of GMS, but update the cost of mesos it takes to attempt? Which could also bring along change the boxes? Maybe we can come back and address this after Phase 3 is fully implemented to see if changes or tweaks are still required? Just a thought.
 

Bread

Well-known member
Aug 21, 2020
1,463
270
83
Somewhere
Same of title,
bacause starforce 15-22 star passrate is 30% in GMS,
in here is custom passrate, like is lower then GMS,
and equip go to 22 star in here is need too many mesos cost/starforce box,
and is too hard getting 17+ star (i know 15+ star is endgame, but is too hard getting),
so my suggest is starforce passrate increase or change to GMS version.

if change starforce passrate, think meso cost can change to TMS version,
because starforce meso cost in TMS, is 2x-4x from GMS.

your thinks?

Update: Added Poll for starforce passrate change.
Update 6/1: Added Poll and edit post.

As of Project Revelry: Phase 3.3, the entire Star Force System, including "Paragon Boxes" have been fully revamped. More information can be found here.

Accepted.
 
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