Implement Tempest Coin Shop

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chaosceptor

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Oct 16, 2018
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Hey everyone, this is my first post, let's dive in.
(Disclaimer: I searched for anything related to 'Tempest Coins' and nothing showed up.)

Before really getting invested in AriesMS, I watched a few videos on the players making bossing vids, guides etc to get a feel for the server.
Almost every single one had a peculiar thing in common: When the player opened their inventory, you would see hundreds/thousands of tempest coins lined up in the corner. When I started playing the server and really began bossing, I found these coins piling in my etc. inventory as well.
I dug around for their purpose, and found that they DO have a use in the event map at the safe cracker. For 5 coins, you can gamble at guessing the correct safe number for a meager reward.
Needless to say I began to understand why the coins piled up. There was no point in grinding random numbers on 1/9999 roll that takes a ton of time and gives garbage as a reward.
We have enough shit coins in Crypto, let's not let Aries fall to that standard ;).

I would reach a step further to make a suggestion to implement better rewards to the Crusader Coin shop since they're rarely touched or be worth using. (1st day players buying a Face/Eye Acc. aside)
If implementing a Tempest Coin shop is deemed a non starter, at least remove these useless etc. drops to end the encouraging of a scavenger hunt for their use that ends with a disappointing slot machine with worse odds than Atlantic City-and worse winnings.
 

Hene

Active member
Jul 19, 2018
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The land before time
Might as well mention this before a staff member has to. What's going to be in it? Anything game changing will likely be denied (think prime/super scrolls/ssw/any sort of end game equip like fafnir-arcane or swt).

Also ducky chair is not useless, fite me
 

e900003

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Jul 19, 2018
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Taiwan
I have a suggestion what item can add into this shop:
1. Character Slot (only can used to before 30 slot, i know its can get from event, but waiting event is too slow)
2. Arcane Catalyst (dont know this item can add in?)
3. Scarlet weapon or Terminus weapon (if is not add end-game equip in this shop, so i suggestion this weapon)
4. White Cube (i know is already have in DP shop, but like no one want to buy it)

(might add more soon.)
 
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chaosceptor

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Oct 16, 2018
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North America
Might as well mention this before a staff member has to. What's going to be in it? Anything game changing will likely be denied (think prime/super scrolls/ssw/any sort of end game equip like fafnir-arcane or swt).

Also ducky chair is not useless, fite me

I left that up to interpretation. I'm not looking to break the game mechanics, just make nonsense already there useful. Throw a shield scroll in there. Maybe alternative MP rewards. Something use-able and "marketable" that won't be moving billions in market share.
Pros:
-minimal coding
-already implemented
-Safe Cracker is major garbo
-Tempest Coins already have their own limit per day (difficult to abuse-Good Luck making loads of chars per day and grind for more coins from Zakum)

I considered re-structuring the Crusader Coin shop as well to help the newbies get a leg up on catching up to ancient pros/DP hoes(Saving that for another suggestion).

If anything game changing is useless, having a "Suggestions" section in the forums is useless with extra steps.

Also, Ducky ftw
 

Spyro

Well-known member
Jul 17, 2018
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Dragon's Cave
We already have a shit ton of coin shops, why should we make another?

The current position of Tempest Coins are clearly non-starter due to how they're acquired.
 

chaosceptor

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Oct 16, 2018
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We already have a shit ton of coin shops, why should we make another?

The current position of Tempest Coins are clearly non-starter due to how they're acquired.

The Tempest coins are dropped by every boss. I don't understand how that makes it a non-starter

MP coin shop- MP Grind
Dojo point shop- Dojo Grind
PQ point shop- PQ Grind
Old Maple/Leg Maple coin shop- mob Grind
Event coin shop- Event Grind
*Tempest coin shop- Boss Grind*

It wouldn't be a difficult project to undertake. Its all a matter of # an NPC in the FM/Event Hall that has Tempest coins as currency and throwing in a few rewards.

Minimal effort, Major Quality of Life Reward. Players get to spend their coins on actual rewards. Economy doesn't bust, and a time sink/gambling shitbox of an NPC is removed from the equation (Safe Cracker). You get an opportunity to turn a loose end and turn it into advantage. It's a win/win for players and the server. As soon as players can begin bossing they have an alternative means of achieving progress.
 

Gina

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Jul 19, 2018
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Happyville
Or you could be seeing the coins piling up because people are saving up enough coins to guess all possible combinations? Sometimes good chairs, nx rings, character slots, etc show up in the safe, which makes them viable to aim for. If they were truly useless, people would be throwing them out. Although I wouldn't be against a tempest coin shop, just something to consider. (Also, Crusader Coin shop is actually good for spell traces. Spell traces are used quite frequently, not only for scrolling but also for innoing, so it's useful imo.)
 

chaosceptor

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Oct 16, 2018
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Or you could be seeing the coins piling up because people are saving up enough coins to guess all possible combinations? Sometimes good chairs, nx rings, character slots, etc show up in the safe, which makes them viable to aim for. If they were truly useless, people would be throwing them out. Although I wouldn't be against a tempest coin shop, just something to consider. (Also, Crusader Coin shop is actually good for spell traces. Spell traces are used quite frequently, not only for scrolling but also for innoing, so it's useful imo.)

They're definitely possibilities. But from one honest player to another, we know that isn't true. People are holding on to them because hoarding habits is a thing in Etc. for players.
Chairs and nx rings are cool for the 1/9999 possibilities which im sure less than 1% of the 1xxx people online actually use, but the fact that we see hoarding is evidence people don't use it.
 

Spyro

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Jul 17, 2018
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The Tempest coins are dropped by every boss. I don't understand how that makes it a non-starter

MP coin shop- MP Grind
Dojo point shop- Dojo Grind
PQ point shop- PQ Grind
Old Maple/Leg Maple coin shop- mob Grind
Event coin shop- Event Grind
*Tempest coin shop- Boss Grind*

It wouldn't be a difficult project to undertake. Its all a matter of # an NPC in the FM/Event Hall that has Tempest coins as currency and throwing in a few rewards.

Minimal effort, Major Quality of Life Reward. Players get to spend their coins on actual rewards. Economy doesn't bust, and a time sink/gambling shitbox of an NPC is removed from the equation (Safe Cracker). You get an opportunity to turn a loose end and turn it into advantage. It's a win/win for players and the server. As soon as players can begin bossing they have an alternative means of achieving progress.

Just because it's dropped by bosses doesn't mean new players can easily defeat or acquire them.

Minimal effort doesn't mean we should do it, question is why?

In the current situation, another coin shop wouldn't make a difference nor is it necessary.
 

chaosceptor

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Just because it's dropped by bosses doesn't mean new players can easily defeat or acquire them.

Minimal effort doesn't mean we should do it, question is why?

In the current situation, another coin shop wouldn't make a difference nor is it necessary.

Zakum can be killed in a very short play-through for a new char. Boom, Tempest Coins.
The answer to "why" is that it adds more options and variety. This will answer itself.
Another incentive to Boss> More want to Boss> More bossing> More incentive to increase gear to kill stronger Bosses> More Bossing>Stronger Players
The

Here's another: By providing an alternative to the hours long horrible grind that is MP/Dojo/FPQ, you free up more playtime for other Quality of Life activities. One's that players can engage more in rather than mindlessly watching TV while running through MP with a pet vac.
Completing Daily's can take up to 6 hours nowadays, especially that RLH is back and players REALLY want the totems because duh.

You're providing a small Quality of Life change for the player base without breaking the economy. Players are happy with more content.

If this tiny suggestion isn't looked at seriously, there's no shot in the dark heavier suggestions for Terminus Weapons and Arcane Catalysts would be.
 

PlatRedditAccount

Active member
Oct 8, 2018
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Elfville
Zakum can be killed in a very short play-through for a new char. Boom, Tempest Coins.
That's 2 bosses (since you run Nzak twice) vs the 43 runs of different bosses.
Another incentive to Boss> More want to Boss> More bossing> More incentive to increase gear to kill stronger Bosses> More Bossing>Stronger Players
I do bossing for RP to get Vcubes to sell, so i can get stronger. Are Vcubes not incentive enough?
Also, since you stated Zakum can be killed in a very short play-through, then why doesn't everyone create 16 characters, run NZak twice a day for maximum RP gains (1.6k)
You can sell a vcube every 2 resets. That's a guaranteed 2.2b every 2 days.
By providing an alternative to the hours long horrible grind that is MP/Dojo/FPQ
Nobody forces people to go through that. The only reason MP is so good right now, is because people are paying high prices for the boxes. It isn't the staff who dictated their prices, it was the community.
Completing Daily's can take up to 6 hours nowadays
What sort of dailies do you do that requires 6 hours?
 
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chaosceptor

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Oct 16, 2018
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That's 2 bosses (since you run Nzak twice) vs the 43 runs of different bosses.

I do bossing for RP to get Vcubes to sell, so i can get stronger. Are Vcubes not incentive enough?
Same here. This isn't looking to affect that.

Also, since you stated Zakum can be killed in a very short play-through, then why doesn't everyone create 16 characters, run NZak twice a day for maximum RP gains (1.6k)
This is already done for multiple other reasons, but isn't efficient whatsoever. You'd have to be mad to dedicate that much time to this. But sure you can do it.

Nobody forces people to go through that. The only reason MP is so good right now, is because people are paying high prices for the boxes. It isn't the staff who dictated their prices, it was the community.
This idea only provides an alternative and I've already stated the items would be open to interpretation so as not to force a lot of the market to move. People pay high prices for low supply items. Restricting the supply tends to do that because economy. I'm not looking to break the game economy.

What sort of dailies do you do that requires 6 hours?
Combined average time of all Dailys available for my level 224

Bottom line: My suggestion is only looking to tie a loose end and use it to a small advantage for the player base where it won't affect the economy on a large scale. We can go back and forth about how enough incentives already exist and everything already works. I'll defend my argument to add this content simply for the fact that it was suggested to add a quality to a useless item that already exists and serves (almost) no purpose.
 

PlatRedditAccount

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This idea only provides an alternative and I've already stated the items would be open to interpretation
There's literally almost nothing else we can add that isn't in some form, already in the game.
Not to mention, everything is easy enough to get. It just depends on how fast you want them.
Wanna farm 22b in 5 minutes? Donate.
Don't mind farming 10b an hour? Go MP.
Don't mind farming 3.6b an hour easier? Go FPQ.
Don't mind farming 3b per reset? Go Hellux and ELucid.
Don't mind farming 15b every 10 days? Go Commerci
I could literally sit here and give you an exhaustive list of all the ways we can farm mesos.
At the end of the day, it's about what you're willing to do.
Also, there's some LIT SHIT in safe cracker. I've seen Sun chair, Hyper Rock (People say it's perm, never confirmed), Char slots.
As Gina said,
Or you could be seeing the coins piling up because people are saving up enough coins to guess all possible combinations? Sometimes good chairs, nx rings, character slots, etc show up in the safe, which makes them viable to aim for. If they were truly useless, people would be throwing them out
 

chaosceptor

New member
Oct 16, 2018
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North America
There's literally almost nothing else we can add that isn't in some form, already in the game.
Not to mention, everything is easy enough to get. It just depends on how fast you want them.
Wanna farm 22b in 5 minutes? Donate.
Don't mind farming 10b an hour? Go MP.
Don't mind farming 3.6b an hour easier? Go FPQ.
Don't mind farming 3b per reset? Go Hellux and ELucid.
Don't mind farming 15b every 10 days? Go Commerci
I could literally sit here and give you an exhaustive list of all the ways we can farm mesos.
At the end of the day, it's about what you're willing to do.
Also, there's some LIT SHIT in safe cracker. I've seen Sun chair, Hyper Rock (People say it's perm, never confirmed), Char slots.
As Gina said,

All of that is great. This isn't diluting this. This suggestion "Yes, And"s the status quo
 

Spyro

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Jul 17, 2018
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Dragon's Cave
As mentioned, we don't need another coin shop just to add a different source for other items that are either already in the game, or for other items that we for obvious reasons did not add/have not added into the game.

This suggestion is unconstructive.

Denied.
 
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