IGN: zeadl
Job: Adele
Job Level: 252
Description of Bug (Explain the bug, How is it done, what should it really be doing? etc. An unclear description will not get the bug fixed):
As title. If a familiar has lines, such as:
'continually restore a large amount of hp and mp to the party'
Such lines do not stack with other lines that does similar things. e.g. 2 of that line do not stack, but it should.
In addition, you can continuously unsummon and resummon a familiar to quickly regen health. This is not intended obviously. The player and/or party members should only get regen from familiar(s) every 10 seconds, even if the familiar(s) was unsummoned and resummoned.
Here is a previous thread on the topic of regen speed only: https://elluel.net/index.php?threads/familiar-only-heals-every-30-seconds-instead-of-10.24118/
Screenshot (If Applicable):
Here is a video from a GMS player showing the intended mechanic:
Here is Qanh(Pro shade player) demonstrating the unsummoning and resummoning familiars thing to regen faster.
Job: Adele
Job Level: 252
Description of Bug (Explain the bug, How is it done, what should it really be doing? etc. An unclear description will not get the bug fixed):
As title. If a familiar has lines, such as:
'continually restore a large amount of hp and mp to the party'
Such lines do not stack with other lines that does similar things. e.g. 2 of that line do not stack, but it should.
In addition, you can continuously unsummon and resummon a familiar to quickly regen health. This is not intended obviously. The player and/or party members should only get regen from familiar(s) every 10 seconds, even if the familiar(s) was unsummoned and resummoned.
Here is a previous thread on the topic of regen speed only: https://elluel.net/index.php?threads/familiar-only-heals-every-30-seconds-instead-of-10.24118/
Screenshot (If Applicable):
Here is a video from a GMS player showing the intended mechanic: