IGN: MrHammer
Job: Corsair
Job Level: 250
Description of Bug (Explain the bug, How is it done, what should it really be doing? etc. An unclear description will not get the bug fixed):
Screenshot (If Applicable):
The skill Nautilus Assault (Source: Nautilus Assault | MapleWiki | Fandom )
At lv 30:
MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 660%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 1320%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 180 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
However, in the game, the % are reversed resulting in much lower dpm:
In other words: Volley should be 1320% and Ship Attack 660%
Job: Corsair
Job Level: 250
Description of Bug (Explain the bug, How is it done, what should it really be doing? etc. An unclear description will not get the bug fixed):
Screenshot (If Applicable):
The skill Nautilus Assault (Source: Nautilus Assault | MapleWiki | Fandom )
At lv 30:
MP Cost: 1500, Max Enemies Hit: 15, Invincible while casting
Ship Attack: The ship attacks at set intervals. Damage: 660%, Number of Attacks: 6, Ship Attack Activation Count: 7
Volley: Fires a volley at set intervals. Damage: 1320%, Number of Attacks: 12, Volley Activation Count: 36
Cooldown: 180 sec
When either Nautilus Strike or Nautilus Assault is used, a cooldown of 8 sec is applied, but it won't be applied if another cooldown longer than that time is already applied.
However, in the game, the % are reversed resulting in much lower dpm:
In other words: Volley should be 1320% and Ship Attack 660%