Cadena's hyper skill Veteran Shadowdealer bug (updated 22/8)

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Nendoroid

New member
Aug 11, 2019
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Savage Terminal
IGN: Nendoroid
Job: Cadena
Job Level: 212
Description of Bug (Explain the bug, How is it done, what should it really be doing? etc. An unclear description will not get the bug fixed):
Thanks for fixing the cadena bugs I reported, the 5th job skills work like a charm now :) However, even though the explosions work now, Cadena's hyper skill Veteran Shadowdealer is still bugged. The explosions are supposed to trigger after EVERY basic attack or attack skill (both chain arts: trash 1st and 2nd hits, all summon spells, everytime muscle memory triggers, every hit from Apocalypse cannon, Chain Arts: Maelstrom and Chain Arts: void strike etc). While I'm still in the midst of testing, I can confirm that the 5th job skill Chain Arts: Void strike DOES NOT trigger the explosions. Additionally, I've realised that when I attack quickly (e.g. use continuous attacking skills like Apocalypse cannon and Chain arts: maelstrom, or just spamming all my Summon skills), the explosions do not trigger as quickly or after every hit. I can't be sure but I suspect that this has something to do with an internal cooldown (that shouldn't exist!) which prevents it from triggering after every hit. I have done a few tests in the videos below, I didn't get to test every attack skill that Cadena has (whether they triggered the explosions or not), but you should get the rough idea. Please help to fix :)

Screenshot (If Applicable):

Video showing muscle memory procs not triggering Veteran Shadowdealer:
So something weird happened when I did this test, at 0:28s you can see that Summon Shotgun's muscle memory proc activated the explosions. However, at 0:35s i accidentally stood too near to the dummy when using summon claw and while the hits from both summon claw and muscle memory landed on the dummy, the explosions did not trigger at all. You can see that the explosions did not trigger for all other muscle memory hits. I have no idea what is causing this, other than the fact that the explosions simply do not trigger properly on every hit every time, be it on summon skills or other skills.

Video of me using Chain Arts: Void strike + Veteran Shadowdealer:
The above video proves that Chain arts: void strike hits do not trigger veteran shadowdealer explosions at all.

Video of me using Spiked bat + Veteran Shadowdealer:
The above video shows that the explosions do trigger on each individual hit when I pause in between my attacks, but some explosion procs are missed when using skills quickly. This impacts Cadena's dpm significantly because Cadena's are supposed to animation cancel and link their skills quickly one after another.

Video of me using only Chain Arts: Trash + Veteran Shadowdealer:
The above video proves that when I attack continuously, the explosions do not trigger as quickly or after every hit.

Video of me using Apocalypse Cannon + Veteran Shadowdealer:
The above video again proves that continuous hits (this time from the cannon) do not trigger the explosions as quickly or after every hit.

Video of me using Chain Arts: Maelstrom + Veteran Shadowdealer: https://youtu.be/V9scUhet1Sc?t=22
You can see that as the number of times used of Maelstrom increases, the explosions do not increase proportionately. So it's obvious by now that the explosions do not trigger after every hit, please fix :)
 
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