Some bosses which requires players to practice.. i dunt see why it should be attempted.
bosses which are very mechanic base like lotus, damien, lucid and Chaos Crimson Root Abyss bosses (especially vellum).
It just disrupts any incentives for players to attempt the bosses.
Although not largely related, I was carrying a lvl 230 guy in hellux who have 8m range, he has no confidence in completing the run and do not want to waste a coin run (players are just having the idea that "if I dunt one shot it, I dunt do the boss", I will say that is why there are so much demand for arcane weapons with little supply, same applies for abso (althu not so bad as arcane weapons).
I understand some bosses like hellux, that the coins are very valuable thus there is a limit to the number of times that can be attempted. But other bosses which the rewards can be claim upon completion. Players should be given the opportunity for some practice runs.
Players could have a 30min window for another attempt, or even have a limit of (lets say) 3 attempts for the boss.
bosses which are very mechanic base like lotus, damien, lucid and Chaos Crimson Root Abyss bosses (especially vellum).
It just disrupts any incentives for players to attempt the bosses.
Although not largely related, I was carrying a lvl 230 guy in hellux who have 8m range, he has no confidence in completing the run and do not want to waste a coin run (players are just having the idea that "if I dunt one shot it, I dunt do the boss", I will say that is why there are so much demand for arcane weapons with little supply, same applies for abso (althu not so bad as arcane weapons).
I understand some bosses like hellux, that the coins are very valuable thus there is a limit to the number of times that can be attempted. But other bosses which the rewards can be claim upon completion. Players should be given the opportunity for some practice runs.
Players could have a 30min window for another attempt, or even have a limit of (lets say) 3 attempts for the boss.