IGN: Song
Job: Blaster
Job Level: Level 250 (Paragon 100)
Bug #1: Blast Shield (1st Job Skill) should be giving Blasters 100% Stance as long as they are using any Blaster Skills (when the character is "in combat"). Currently, it does not.
Bug #2: Blast Shield (1st Job Skill) should be converting 40% of damage taken into a shield in which it dissipates 40% + 50 HP of the shield value every 5 seconds, but it currently does not. At the moment, after a few seconds of the shield being up, it just disappears completely. This skill is also enhanced effects with Shield Training (3rd Job Skill) and Shield Training II (4th Job Skill), making the new skill effect: When hit, convert 50% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
For example, with Blast Shield and Shielding Training II, if I have 100,000 Max HP and I take 50,000 damage, my total HP value should be 50,000 HP + 25,000 (Shield), for a total of 75,000. After a second, what should happen is that my Blast Shield dissipates a portion of itself [25000 - (25000 x 0.4 + 50)], making my new HP value 50,000 HP + 14,950 (Shield). However, if you have Blast Shield Recovery* (Hyper Skill Passive), each time your shield dissipates, you recover 50% of the shield's dissipating amount as HP, making my new total HP in this example 55,025 HP + 14,950 (Shield). Every second onward, this would repeat until I run out of shield value, or if I have full HP (not including the Shield), in which the shield would break. However, after 5 to 9 seconds (for some reason the time varies, most likely another bug), my HP just goes from 50,000 HP + 25,000 (Shield) to 55,025 HP and the Blast Shield disappears.
*I would like to note that Blast Shield Recovery’s interaction with Blast Shield is working.
Bug #3: Charge Mastery’s (2nd Job Skill) Enhanced Guard effect does not work. After using a charged Bobbing, Weaving or Hammer Smash, this passive should be briefly reducing all damage taken by 20%, including %HP attacks. This passive is also enhanced with Advanced Charge Mastery (4th Job Skill), which reduces damage taken by 35% instead of 20%.
Bug #4: Using Rocket Rush (3rd Job Skill) into Magnum Launch (3rd Job Skill) will disconnect the player.
Bug #5: Vitality Shield (4th Job Skill) should be giving a 15-second buff that gives the effects of Advanced Charge Mastery’s Enhanced Guard after using the skill. At present, the buff icon appears in the top-right corner, but has no effect. (this is due to Advanced Charge Mastery’s Enhanced Guard itself being bugged - see Bug #3)
Bug #6: Hyper Magnum Punch (Hyper Active Skill) is not giving Advanced Charge Mastery’s Enhanced Guard effect while charging. (this is due to Advanced Charge Mastery’s Enhanced Guard itself being bugged - see Bug #3)
Bug #7: Rocket Punch (5th Job Skill) does not get saved by Buff Freezers upon death.
Bug #8: Gatling Punch (5th Job Skill) should be granting all 10 Stacks of Combo Training II immediately upon usage, but currently only gives the stacks one at a time. In the video below from GMS, at 1:29 - 1:30, when the player uses Gatling Punch, he gets all 10 stacks of Combo Training II immediately in the top-right corner.
Bug #9: At the moment, while using Gatling Punch (5th Job skill), the player does not receive Advanced Charge Mastery’s Enhanced Guard effect. (this is due to Advanced Charge Mastery’s Enhanced Guard itself being bugged - see Bug #3)
Bug #10: Bullet Blast (5th Job Skill) is supposed to "freeze" Combo Training I/II's buff duration while the skill is being used, but it currently does not.
Job: Blaster
Job Level: Level 250 (Paragon 100)
Bug #1: Blast Shield (1st Job Skill) should be giving Blasters 100% Stance as long as they are using any Blaster Skills (when the character is "in combat"). Currently, it does not.
Bug #2: Blast Shield (1st Job Skill) should be converting 40% of damage taken into a shield in which it dissipates 40% + 50 HP of the shield value every 5 seconds, but it currently does not. At the moment, after a few seconds of the shield being up, it just disappears completely. This skill is also enhanced effects with Shield Training (3rd Job Skill) and Shield Training II (4th Job Skill), making the new skill effect: When hit, convert 50% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
For example, with Blast Shield and Shielding Training II, if I have 100,000 Max HP and I take 50,000 damage, my total HP value should be 50,000 HP + 25,000 (Shield), for a total of 75,000. After a second, what should happen is that my Blast Shield dissipates a portion of itself [25000 - (25000 x 0.4 + 50)], making my new HP value 50,000 HP + 14,950 (Shield). However, if you have Blast Shield Recovery* (Hyper Skill Passive), each time your shield dissipates, you recover 50% of the shield's dissipating amount as HP, making my new total HP in this example 55,025 HP + 14,950 (Shield). Every second onward, this would repeat until I run out of shield value, or if I have full HP (not including the Shield), in which the shield would break. However, after 5 to 9 seconds (for some reason the time varies, most likely another bug), my HP just goes from 50,000 HP + 25,000 (Shield) to 55,025 HP and the Blast Shield disappears.
*I would like to note that Blast Shield Recovery’s interaction with Blast Shield is working.
Bug #3: Charge Mastery’s (2nd Job Skill) Enhanced Guard effect does not work. After using a charged Bobbing, Weaving or Hammer Smash, this passive should be briefly reducing all damage taken by 20%, including %HP attacks. This passive is also enhanced with Advanced Charge Mastery (4th Job Skill), which reduces damage taken by 35% instead of 20%.
Bug #4: Using Rocket Rush (3rd Job Skill) into Magnum Launch (3rd Job Skill) will disconnect the player.
Bug #5: Vitality Shield (4th Job Skill) should be giving a 15-second buff that gives the effects of Advanced Charge Mastery’s Enhanced Guard after using the skill. At present, the buff icon appears in the top-right corner, but has no effect. (this is due to Advanced Charge Mastery’s Enhanced Guard itself being bugged - see Bug #3)
Bug #6: Hyper Magnum Punch (Hyper Active Skill) is not giving Advanced Charge Mastery’s Enhanced Guard effect while charging. (this is due to Advanced Charge Mastery’s Enhanced Guard itself being bugged - see Bug #3)
Bug #7: Rocket Punch (5th Job Skill) does not get saved by Buff Freezers upon death.
Bug #8: Gatling Punch (5th Job Skill) should be granting all 10 Stacks of Combo Training II immediately upon usage, but currently only gives the stacks one at a time. In the video below from GMS, at 1:29 - 1:30, when the player uses Gatling Punch, he gets all 10 stacks of Combo Training II immediately in the top-right corner.
Bug #9: At the moment, while using Gatling Punch (5th Job skill), the player does not receive Advanced Charge Mastery’s Enhanced Guard effect. (this is due to Advanced Charge Mastery’s Enhanced Guard itself being bugged - see Bug #3)
Bug #10: Bullet Blast (5th Job Skill) is supposed to "freeze" Combo Training I/II's buff duration while the skill is being used, but it currently does not.
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