Blaster Bugs (UPDATED as of May 19, 2019)

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Kat

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Jul 19, 2018
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IGN: Song
Job: Blaster
Job Level: Level 250 (Paragon 100)

Bug #1: Blast Shield (1st Job Skill) should be giving Blasters 100% Stance as long as they are using any Blaster Skills (when the character is "in combat"). Currently, it does not.

Bug #2: Blast Shield (1st Job Skill) should be converting 40% of damage taken into a shield in which it dissipates 40% + 50 HP of the shield value every 5 seconds, but it currently does not. At the moment, after a few seconds of the shield being up, it just disappears completely. This skill is also enhanced effects with Shield Training (3rd Job Skill) and Shield Training II (4th Job Skill), making the new skill effect: When hit, convert 50% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.

For example, with Blast Shield and Shielding Training II, if I have 100,000 Max HP and I take 50,000 damage, my total HP value should be 50,000 HP + 25,000 (Shield), for a total of 75,000. After a second, what should happen is that my Blast Shield dissipates a portion of itself [25000 - (25000 x 0.4 + 50)], making my new HP value 50,000 HP + 14,950 (Shield). However, if you have Blast Shield Recovery* (Hyper Skill Passive), each time your shield dissipates, you recover 50% of the shield's dissipating amount as HP, making my new total HP in this example 55,025 HP + 14,950 (Shield). Every second onward, this would repeat until I run out of shield value, or if I have full HP (not including the Shield), in which the shield would break. However, after 5 to 9 seconds (for some reason the time varies, most likely another bug), my HP just goes from 50,000 HP + 25,000 (Shield) to 55,025 HP and the Blast Shield disappears.

*I would like to note that Blast Shield Recovery’s interaction with Blast Shield is working.

Bug #3: Charge Mastery’s (2nd Job Skill) Enhanced Guard effect does not work. After using a charged Bobbing, Weaving or Hammer Smash, this passive should be briefly reducing all damage taken by 20%, including %HP attacks. This passive is also enhanced with Advanced Charge Mastery (4th Job Skill), which reduces damage taken by 35% instead of 20%.

Bug #4: Using Rocket Rush (3rd Job Skill) into Magnum Launch (3rd Job Skill) will disconnect the player.

Bug #5: Vitality Shield (4th Job Skill) should be giving a 15-second buff that gives the effects of Advanced Charge Mastery’s Enhanced Guard after using the skill. At present, the buff icon appears in the top-right corner, but has no effect. (this is due to Advanced Charge Mastery’s Enhanced Guard itself being bugged - see Bug #3)

Bug #6: Hyper Magnum Punch (Hyper Active Skill) is not giving Advanced Charge Mastery’s Enhanced Guard effect while charging. (this is due to Advanced Charge Mastery’s Enhanced Guard itself being bugged - see Bug #3)

Bug #7: Rocket Punch (5th Job Skill) does not get saved by Buff Freezers upon death.

Bug #8: Gatling Punch (5th Job Skill) should be granting all 10 Stacks of Combo Training II immediately upon usage, but currently only gives the stacks one at a time. In the video below from GMS, at 1:29 - 1:30, when the player uses Gatling Punch, he gets all 10 stacks of Combo Training II immediately in the top-right corner.

Bug #9: At the moment, while using Gatling Punch (5th Job skill), the player does not receive Advanced Charge Mastery’s Enhanced Guard effect. (this is due to Advanced Charge Mastery’s Enhanced Guard itself being bugged - see Bug #3)

Bug #10: Bullet Blast (5th Job Skill) is supposed to "freeze" Combo Training I/II's buff duration while the skill is being used, but it currently does not.
 
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Kat

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Jul 19, 2018
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Fairy Land
UPDATES for July 27, 2018:
Nova said:
  • Fixed Spirit of Freedom sometimes not working.
  • Fixed Blast Shield sometimes not working as intended.
Bug #1: Spirit of Freedom is STILL not working. As recorded below immediately after the maintenance on July 27, you are not granted invincibility upon reviving.
 
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Kat

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UPDATES for August 12, 2018:

Bug #10 was deemed "fixed" by Nova and removed from the Official Bug Thread which can be found here. However, I'd like to empathize that it is NOT fixed.

I would also like to note that since the maintenance on August 10 where many skills began to do no damage, the initial 6 hits of 2200% on Gatling Punch no longer do any actual damage as well now. (see Bug #9)
 
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Kat

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Fairy Land
UPDATES for August 13, 2018
Nova said:
Fixed some skills not doing damage since last restart.
Gatling Punch is STILL not doing damage to any monsters even though it visually shows damage being dealt. As you can see in the video below, the HP bar for Lotus does not even show because I'm not doing an actual damage to it even though it visually shows myself doing billions.

 
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Kat

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Bump I guess...?

None of these bugs are fixed even though Nova has claimed to fix a few in #announcements. Gatling Punch (2nd 5th Job Skill) does not work what-so-ever other than it giving Combo Stacks, which that isn't even working 100% properly either. It also still does 0 actual damage even though it visually shows damage being dealt.
 

Kat

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Jul 19, 2018
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Fairy Land
UPDATES for September 26, 2018
Nova said:
  1. Fixed Gatling Punch not doing damage.
  2. Fixed Charge Mastery Enhanced Guard not working as it should.
  3. Fixed Vitality Shield Enhanced Guard effect not working.
  4. Fixed Hyper Magnum Punch Enhanced Guard effect not working.
  5. Fixed Hyper Magnum Punch charge not working as intended.
Bug #1 and #5 are fixed and have been removed from the initial post, however #2, #3 and #4 are NOT fixed. The Enhanced Guard Effect is not working at all still. Also, since the removal of 100% Stance from Paragon 1, I've discovered a new bug.

Bug: Blast Shield (1st Job Skill) should be giving Blasters 100% Stance as long as they are using any Blaster Skills (when the character is "in combat"). Currently, it does not.
 

Kat

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Fairy Land
Bump... Hoping some of these old bugs can be fixed. I'd also like to note that the new 5th Job Skill (3rd V Skill - Burning Breaker) is currently bugged. It was already reported here, but I'd like to clarify on the bugs below. The only parts of the skill that is working is the Charge Damage, I-Frame portion, and still dealing damage through attack reflection.

Bugs:
1) While "preparing" the skill and charging up to an additional 5 bullets, the animation for it charging is missing (see link above for video).
2) The Explosion part of the skill currently does not work, nor do any damage. It's supposed to launch an explosion for each bullet used for a total of 6 bullets (initial bullet plus up to an additional 5 during charging).
3) Combo Training I/II buff is supposed to "freeze" while charging/using the skill, but currently does not.

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Kat

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Bump! Thanks for fixing Bug #1 and #2.

Bug #3 has NOT been fixed, and it's a very crucial part of the skill as using this skill prevents the player from combo'ing for "x" amount of seconds, making it so it's very important for the skill to "freeze" Combo Training I/II's buff timer.
 
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Kat

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Fairy Land
After the most recent maintenance, Bullet Blast (3rd V Skill) does not work again. The Explosion part of the skill does no damage, even if you charge it up. I would also like to point out that the skill still does not "freeze" Combo Training II's remaining buff duration during the entire usage of the skill.

 
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