Black Mage bugs

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Nulifin

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Dec 10, 2018
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Canada
IGN: Nyalos
Job: Luminous
Job Level: 280
Description of Bug (Explain the bug, How is it done, what should it really be doing? etc. An unclear description will not get the bug fixed):

Bug 1: During phase 1, the black mage is only supposed to summon either 3 or 6 black chains, but it's spamming chains in this case. Might be affected by party(?)
Screenshot (If Applicable):

Bug 2: During phase 3, the black mage is only supposed to summon the platforms first, but in this case it summoned the platform 1 second before the test.
Screenshot (If Applicable):

Bug 3: During phase 2's lightning test, the black chains are not supposed to be spawning but it's still spawning.
Screenshot (If Applicable):

Edit: will be updating this bug list during the week of testing Black Mage.
 
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e900003

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Jul 19, 2018
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Taiwan
And found other bugs now:
1. Black mage phase 2 test phase attack still doing 1000% damage when in first lightning attack,
its shouldnt doing 1000% damage before second lightning attack.
(look Aries first video 13:19)

2. Black mage phase 2 still using other attack skill when in test phase attack, its shouldnt when in test phase attack.
(look Aries second video 3:41-3:43)

3. Black mage phase 3 spawn too many laser sometime, its should reduce to 7 laser maxiuim in phase 3.
(look Aries third video 6:02-6:05)

4. Player self doesnt auto dead when player self doesnt have death count, its should auto dead to player self when doesnt have death count.
(look Aries third video 7:06)

5. System doesnt showing another Black mage cutscene animation to player when player self exit battle map / doesnt have death count (exclude player killed Black mage),
its should showing to player self exclude player killed Black mage.
(look GMS video 21:28-21:35)

6. Creative Curse (white curse) effect is not working in here, its should have effect in list:
- 4% HP/MP recovery per second
- 10% Final Damage reduction
- 15% damage from red flame boom every 2 seconds.

Black mage in Aries:

Black mage in GMS:
 
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everynmn

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Feb 18, 2021
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Australia
I'll try not to overlap with what Nulifin and e900003 said by too much, and will mainly be focussing on the bugs that matter (mechanics wise) in the boss fight.
Many thanks to SealLord for his help with identifying most of these as well.

Disclaimer: when I mention FMA, I am talking about Black Mage's full map attacks (that happen once every 60s~ in phase 1, 2 and 3)

Videos/Sources:
Video 1:

Video 2:


Phase 3 Bugs:

- Lasers are not supposed to happen during the FMA/test (6:01 to 6:10 in first video)

- Red Meteors (the pair of ascending red balls that come up from the floor) are not supposed to spawn on the right side of the map, they only spawn on the left (4:43 5:40 6:38 of the first video) - SealLord
 
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everynmn

Active member
Feb 18, 2021
65
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Australia
Since most of the original bugs have been fixed, I am going to make a new reply for the current bugs.

video 1:

video 2:

PHASE 2 BUGS

1) p2 FMA/test animation indicator being overridden by other Black Mage skill animations.

6:50 to 6:53 in video 2 shows the animation for chain creation where Black Mage uses his left hand to create chains.
8:40 to 8:44 in video 2 shows the animation for the test/FMA in p2.

While at 13:14 in video 1 we can see that the animation that has happened during the test/FMA timing is chain creation (13:12 to 13:20 in video 1) and not the animation for the test/FMA indicator.
This was why I was visibly confused as to which direction to go for the test and ended up dying as there was no indicator for the test.
More insight on this bug here:


2) I've asked GMS players about this and for P2, during the test/FMA, red spikes and purple meteors are not supposed to spawn after the test/FMA has started, but them spawning before (and lasting into the test/FMA) is fine. However, it seems that in both timestamps below, they spawn at the same time as the test/FMA, and I do not think this is intended nor supposed to happen but am going to report it to make a note.
10:45 to 10:56 (red spikes)
12:02 to 12:15 (red spikes and purple meteors)

PHASE 3 BUGS

3) Too many lasers in each "wave" during p3. I have checked and confirmed this with multiple players from different parties currently running/testing black mage in aries, as well as GMS players experienced with black mage.

I went ahead and checked some of my solo/party runs (during p3) and compared it with the number of lasers per "wave" in of solo/party runs in GMS (during p3).

Aries solo:

Aries party:

GMS solo: https://www.youtube.com/watch?v=TMcPY7i7cKo

GMS party: https://www.youtube.com/watch?v=E-Es-0G2NUQ

I went through the start of each run's p3 and counted the number of lasers per wave for a few minutes. These are my findings:

Aries solo: https://docs.google.com/document/d/1jm3u-ciNYbGvevCUJh_JON_VB8083_TMim8HE1QKMkQ/edit?usp=sharing

Aries party: https://docs.google.com/document/d/1CAzdCDnlIuDvQe0l-sLUUQxYnz6d8YrijHgFnvzy_Ko/edit?usp=sharing

GMS solo: https://docs.google.com/document/d/1w9o33jV0ClnYdr0fU3RLX2DOHLS2bNKLV3HAFnuxZ_s/edit?usp=sharing

GMS party: https://docs.google.com/document/d/1XlR2lZZKdNJ806ZeZ890jzo_QtB6u-Z78ayW0c49n4U/edit?usp=sharing

Aries solo: 10.7 lasers per wave (on average)

Aries party: 13 lasers per wave (on average)

GMS solo: 7 lasers per wave (on average)

GMS party: 6.3-7.3 lasers per wave (on average) depending on how we count waves (7.3 lasers if delay of <1s is considered in the same wave)

Even accounting for error and RNG (which probably led to the variance between Aries solo and Aries party), it still seems like Aries's lasers are bugged to be 1.5-2x the amount of GMS, which is causing difficulty for even parties to clear p3.
 
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Nulifin

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Dec 10, 2018
28
6
3
Canada
Current Black Mages bug after bugfix

Bug 1 : There are still too much lasers spawning in phase 3.

Bug 2 : Black Mage is still doing certain skills like pulling and summoning morning stars which should not be happening.

Black mage doing pull -
[I wasn't getting pulled because I had spirit of freedom, but watch the Ark(Nyalis) and Adele(Tune)]
Black mage spawning morning stars -
 
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