Update: 24/11/2018
First of all, thank you for the latest wave of bug fixes. I would like to address certain remaining issues as well as new bugs that have appeared as of the v200 patch.
Holy Magic Shell (HMS)
- HMS should offer the -10%hp protection against terrain-based attacks(eg. meteors) as well. Currently, it does not.
[AriesMS]:
Link(Skip to 0:22) - I get ohko-ed by the blue meteor despite having HMS up.
[GMS]:
Link(Skip to 3:00)
- HMS does not work on %hp attacks that deal lesser than 100% of an individual's max hp(eg. 90%, 33%). In the video below, Vellum's pop-out attack appears to do 1/3(~33%) of my health without holy magic shell up(see 0:10). With holy magic shell he still hits me for 1/3 of my health(see 0:40).
Video:
Link
- The new hyper skill Holy Magic Shell - Enhance does not further reduce %hp dmg by 5% as stated in the skill description. In the video below, Vellum's ohko fireball attack does 90% of my max hp, when it should've been 85%.
Video:
Link
Benediction & Angel of Libra
- Benediction's final dmg% and Angel of Libra's dmg% calculation doesn't tally with the user's INT stat.
With 25k INT, bene should give 5%+(25/2.5)=15% fd, for a total of 1.03 x 1.15 ≈ 1.18(18% fd). Only received 17% fd in the video.
Angel of libra's dmg boost should've been 5%+(25/1.25)=25%, but it was 24% instead.
Video: Link