15 stars and beyond

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e900003

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Here's my suggestion. Allow sapphire boxes to upgrade equips up to 17*, similar to GMS's safeguard system. I would propose adding a chance No boom AEES to end end game bosses, namely Hard Lotus, Hard Lucid, Hard Damien, the upcoming Will & so on. This would also be a good new addition to the Hekaton shop, and Eczak rewards (Only if flames are implemented into the game).

all version AEE only up to 15star, cant use to 25star (this setting is same for 15/25star version)
and AEE is useless expact tyrant since starforce release...
 

Nick

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all version AEE only up to 15star, cant use to 25star (this setting is same for 15/25star version)
and AEE is useless expact tyrant since starforce release...

There's no mention of no boom AEEs only adding up to 15*, and my suggestion for no boom AEEs is basically the same as a suggestion for a new version of sapphire boxes that lets you enhance your equips from 15* - 25*. I just thought having one in a scroll form and one in a box form would be nice.

Even if it's true, my suggestion still stands, just change the no boom AEE part to be the "new" sapphire box instead. :p
 

e900003

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There's no mention of no boom AEEs only adding up to 15*, and my suggestion for no boom AEEs is basically the same as a suggestion for a new version of sapphire boxes that lets you enhance your equips from 15* - 25*. I just thought having one in a scroll form and one in a box form would be nice.

Even if it's true, my suggestion still stands, just change the no boom AEE part to be the "new" sapphire box instead. :p
i think add another sapp box for use 16-20*, can coin exchange (coin can drop from elite arcane/morass/esfera)
or drop from boss (like from nlotus/hlotus/nlucid)...

about 20*+, think can add to kritias shop for need sliver coin
or drop from hdamien/hlucid/hwill boss drop for sapp box for 20*+

its my suggest for about non-boom for 15*+
 
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Poro

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There's no mention of no boom AEEs only adding up to 15*, and my suggestion for no boom AEEs is basically the same as a suggestion for a new version of sapphire boxes that lets you enhance your equips from 15* - 25*. I just thought having one in a scroll form and one in a box form would be nice.

Even if it's true, my suggestion still stands, just change the no boom AEE part to be the "new" sapphire box instead. :p

06674c0c10.png


Your proposal is that an item that players will require a decent amount of be locked to content that is currently doable by only (to my knowledge) 3 6-man parties on Aries that also has a 2 day reset. Pardon me if I sound skeptical, but I don't see how this would work viably even if the said item was 100% drop and shared among party members with a given rate of 15 a month.
 

Butt

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I know what this thread is about, but your suggestion brings another topic to hand that needs to be resolved. "Limitations to the current boxes should be added simply because mp is the only way for players to progress. Need some meso to buy an item? MP for the day. Need to scroll something? MP for the day. MP is single handedly the most broken part of aries and every single player can do it with no more than what 3k stats? People joke and say aries is the easiest server because it actually is. The entire grind from 0 stats to 70k stats is mp. Adding saphs in mp that can 25* would literally break the game." You're basically stating that we need limitations on what star level the saph box can obtain because of this reason. Through that statement, you're basically implying that Aries is way too revolved around monster park, thus you want limitations on the current sapphire boxes. Also like you have stated, no new beginners are gonna be able to reach 25* as they'll mainly focus more on potting and scrolling through selling these boxes. With that in mind, how would this break the game? It's not like the new players would go passed the 15* mark till pretty much end game. Let the pros reach the feat of mid 20*. Let them achieve this through their own mesos that they've earned. I mean regardless this will still keep botters going and this won't really keep them "behind" something cause they'll still be selling many of these boxes, making a lot of mesos. "People joke and say aries is the easiest server because it actually is. The entire grind from 0 stats to 70k stats is mp. Adding saphs in mp that can 25* would literally break the game." In that statement of yours, you're basically implying that you want to have more of a challenge to fund yourself in achieving 20-25*. If that were to be the case, then such methodical steps should've been taken since the start of Aries. I mean I also like Poro's idea, in which he has stated that we should adopt the methods that GMS takes upon enhancement.

You're obviously not reading so this will be the last time i reply to you. Once again, this thread isn't about how to fix mp its about how to go about stars so stop asking for ways to fix monster park. If the current saphs or any version of them were to be added to monster park the pros wouldn't be farming them, they'd be buying from bots and players that already have hundreds of sapphires saved in their inventory or thousands of coins waiting to be spent. One of the reasons flames and 25* arent added yet is because staff wants to add them in a way that allows actual progression. Adding them in mp doesn't add progression since there are more than enough coins and saphs saved up on the server for all the pros to be fully 22* in a day. Would you like me to link you the bis guide Kat made showing exactly how much stats you get from getting to 22*? You want something far stronger than dslots to be readily available to the entire playerbase on the 1st day of its release because you want the old boxes to effect it. The limitations I suggested aren't meant to be a fix to mp, it's meant as a starting point to making mp not the main focus of the server, and stopping players from reaching 22* in a day.

As for Poros suggestion, I would be perfectly fine with chancing booms to 25* if equip traces actually worked correctly. When you boom an item on a star, it's supposed to keep its current stars when you fuse it into a new item. Currently, Aries just sets u back to 0 stars and anyone with bad luck knows that getting to 15* can take 20m or 1b+. Hence my suggestion, a new box that is nowhere near as easy to get as current sapph that when used allows you to upgrade while avoiding the chance to boom. At the same time as avoiding chance to boom, it would not allow you to keep the current star you were on. This means that if i miss those 30% pass rates you can fall from 19* to 15*. Make the boxes exactly like the old ones and make you force open a new box every enhance so you can't cheese your way to 22* with chance time aswell.

And yes, I am saying that the server needs to be more of a challenge. Ask any player that actually knows what they're doing and in 1 weeks time they can be 35-40k stat with dslot abso wep. The server is quite easy, I've played since release so im 99% sure I've been around long enough to be able to say it doesn't take an astronaut to figure out how to gear up. You start with drop gear and you honestly have all the gear you need. If mp wasn't so brain numbingly boring and the average player had an attention span bigger than a monkey 90% of the playerbase would either be 35k+ stats or have tons of exp perm nx. While I didn't agree with the drop rate of nodes when they first released it was at least an attempt to slow down how fast players progressed. Lets not make something as extreme as nodes again but lets at least attempt to make something that takes actual effort to achieve.

Link to Kat's guide, although I doubt you'll even look at it : https://elluel.net/index.php?threads/best-in-slot-bis-gear-setup-for-ariesms.90/#post-1466

Link to how equipment traces are supposed to work : https://www.reddit.com/r/Maplestory/comments/4fd74j
 
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Nick

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06674c0c10.png


Your proposal is that an item that players will require a decent amount of be locked to content that is currently doable by only (to my knowledge) 3 6-man parties on Aries that also has a 2 day reset. Pardon me if I sound skeptical, but I don't see how this would work viably even if the said item was 100% drop and shared among party members with a given rate of 15 a month.

My suggestion was assuming most players would only use the drop for arcane pieces, since they're extremely hard to replace. Every other equip should be able to be upped to at least 20* without the use of these items. With the current BIS knowledge i have, players would be getting 4 arcane equips excluding the Will patch, and 17 - 22* is basically a slightly harder version of 7 - 12* for tyrants, and because of this, I would say 15 a month would give a comfortable method of progression.

From what I've seen since I've been back, there are players who are on the brink of reaching these end game content, but just have not gotten around to forming squads yet. This would give them a great incentive to do so, not to mention players would automatically get loads more range from upgrading their currently 15* gollux and CRA gear to 20* as previously mentioned.

Again, I'm not looking for new content which would be cleared within the next 3 months by 30% of the server. That'd be such a wasted opportunity, and I would hate to see us go down that road yet again.

Edit: Just realised Poro missed an important detail. There's more than 1 end game boss in the game :p In my post i mentioned 3, on top of changing Hekaton shop. That means end game players are getting more than just 15 a month. Also, I did mean to talk about shared party drops in my post, but it somehow slipped my mind, thanks for that!
 
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Poro

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My suggestion was assuming most players would only use the drop for arcane pieces, since they're extremely hard to replace. Every other equip should be able to be upped to at least 20* without the use of these items. With the current BIS knowledge i have, players would be getting 4 arcane equips excluding the Will patch, and 17 - 22* is basically a slightly harder version of 7 - 12* for tyrants, and because of this, I would say 15 a month would give a comfortable method of progression.

From what I've seen since I've been back, there are players who are on the brink of reaching these end game content, but just have not gotten around to forming squads yet. This would give them a great incentive to do so, not to mention players would automatically get loads more range from upgrading their currently 15* gollux and CRA gear to 20* as previously mentioned.

Again, I'm not looking for new content which would be cleared within the next 3 months by 30% of the server. That'd be such a wasted opportunity, and I would hate to see us go down that road yet again.

Edit: Just realised Poro missed an important detail. There's more than 1 end game boss in the game :p In my post i mentioned 3, on top of changing Hekaton shop. That means end game players are getting more than just 15 a month. Also, I did mean to talk about shared party drops in my post, but it somehow slipped my mind, thanks for that!

Hdamien AND Hlotus are unclearable with a party at the moment. For requirements, I wouldn't say "on the brink of reaching endgame content", if anything, it would be well into endgame content knowing the HP of the bosses. At this point of your suggestion you're basically suggesting people dslot halfway or just finish entirely before they even consider upgrading to 22 star. As for Hekaton, no player will be able to compete at a decent stage unless they are well into endgame.

You mention you're not looking for "new content which would be cleared within the next 3 months by 30% of the server" however you are basically suggestion content that can only be realistically accessed by around 20-30 people.

Your assumption that players would not protect non-arcane equips is invalid due to the nature of Gollux equipment. Since there is a limited stock of Rings/Earrings on the server and that the shop does NOT refresh and will not in the future, this makes it a pricey risk to take. Alongside that, Meister rings have only recently been generated in any significant quantity and the production rate on those is basically limited as well. Also worthy to note that there are 6 arcane equips total (Wep, Hat, Shoulder, Boot, Glove, Cape) that would need protection along with the others. GSE is also a pseudo-limited resource but that can be easily generated with any level 150 character whereas the others all have certain requirements. Even if you look past that, then you also have to consider that traces at the moment reset stars back to 0 so it would be more risks for the equip to boom, further increasing the cost.

With these factors, I still do not see it being even close to feasible for an actual way to obtain protection for 15+ stars.
 
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Adjourn

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You're obviously not reading so this will be the last time i reply to you. Once again, this thread isn't about how to fix mp its about how to go about stars so stop asking for ways to fix monster park. If the current saphs or any version of them were to be added to monster park the pros wouldn't be farming them, they'd be buying from bots and players that already have hundreds of sapphires saved in their inventory or thousands of coins waiting to be spent. One of the reasons flames and 25* arent added yet is because staff wants to add them in a way that allows actual progression. Adding them in mp doesn't add progression since there are more than enough coins and saphs saved up on the server for all the pros to be fully 22* in a day. Would you like me to link you the bis guide Kat made showing exactly how much stats you get from getting to 22*? You want something far stronger than dslots to be readily available to the entire playerbase on the 1st day of its release because you want the old boxes to effect it. The limitations I suggested aren't meant to be a fix to mp, it's meant as a starting point to making mp not the main focus of the server, and stopping players from reaching 22* in a day.

As for Poros suggestion, I would be perfectly fine with chancing booms to 25* if equip traces actually worked correctly. When you boom an item on a star, it's supposed to keep its current stars when you fuse it into a new item. Currently, Aries just sets u back to 0 stars and anyone with bad luck knows that getting to 15* can take 20m or 1b+. Hence my suggestion, a new box that is nowhere near as easy to get as current sapph that when used allows you to upgrade while avoiding the chance to boom. At the same time as avoiding chance to boom, it would not allow you to keep the current star you were on. This means that if i miss those 30% pass rates you can fall from 19* to 15*. Make the boxes exactly like the old ones and make you force open a new box every enhance so you can't cheese your way to 22* with chance time aswell.

And yes, I am saying that the server needs to be more of a challenge. Ask any player that actually knows what they're doing and in 1 weeks time they can be 35-40k stat with dslot abso wep. The server is quite easy, I've played since release so im 99% sure I've been around long enough to be able to say it doesn't take an astronaut to figure out how to gear up. You start with drop gear and you honestly have all the gear you need. If mp wasn't so brain numbingly boring and the average player had an attention span bigger than a monkey 90% of the playerbase would either be 35k+ stats or have tons of exp perm nx. While I didn't agree with the drop rate of nodes when they first released it was at least an attempt to slow down how fast players progressed. Lets not make something as extreme as nodes again but lets at least attempt to make something that takes actual effort to achieve.

Link to Kat's guide, although I doubt you'll even look at it : https://elluel.net/index.php?threads/best-in-slot-bis-gear-setup-for-ariesms.90/#post-1466

Link to how equipment traces are supposed to work : https://www.reddit.com/r/Maplestory/comments/4fd74j
You obviously don't understand what you're motive is. Get it striaght. I never stated that this was a thread about fixing monster park, but instead I suggested it as an alternative. You've been complaining about how allowing mp saph boxes unlimited to 25* will "break the server". I stated the otherwise. The polar opposite. I did, however, suggest that instead of suggesting for another box that requires to grind at longer time rates in comparison to monster park, I stated that we should fix the problem of aries revolving around monster park because you seem to emphasize a lot about that. This all relates to the thread. This thread doesn't have to be about monster park to talk about something that correlates to the topic at hand.
 

Nick

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Hdamien AND Hlotus are unclearable with a party at the moment. For requirements, I wouldn't say "on the brink of reaching endgame content", if anything, it would be well into endgame content knowing the HP of the bosses. At this point of your suggestion you're basically suggesting people dslot halfway or just finish entirely before they even consider upgrading to 22 star. As for Hekaton, no player will be able to compete at a decent stage unless they are well into endgame.

I think you're underestimating just how insane a 22* equip actually is, or overestimating the cost of getting an equip to 22*. If we put numbers in, getting an equip from 17* to 20* yields more than fully dslotting any item would, including gollux equips with their insane gollux scrolls. Getting a superior gollux equip from 17* to 20* nets you 33 allstat and 36 att PER EQUIP, while Dslotting 7 AGS slots nets you 21 allstat and 28 att.

Now, compare someone who's fully dslotted vs someone who isn't. And I haven't even touched the idea of getting any equip to 22* yet. So yes, getting equips to 22* should be difficult to a large degree.

You mention you're not looking for "new content which would be cleared within the next 3 months by 30% of the server" however you are basically suggestion content that can only be realistically accessed by around 20-30 people.

Again, what I'm saying is this patch should enable players to work to clear this content. Even by offering a safeguard for equips to 17* would allow players to increase their damage by a HUGE amount, something along the lines of 200ish stat and att in total.

Your assumption that players would not protect non-arcane equips is invalid due to the nature of Gollux equipment. Since there is a limited stock of Rings/Earrings on the server and that the shop does NOT refresh and will not in the future, this makes it a pricey risk to take. Alongside that, Meister rings have only recently been generated in any significant quantity and the production rate on those is basically limited as well. Also worthy to note that there are 6 arcane equips total (Wep, Hat, Shoulder, Boot, Glove, Cape) that would need protection along with the others. GSE is also a pseudo-limited resource but that can be easily generated with any level 150 character whereas the others all have certain requirements. Even if you look past that, then you also have to consider that traces at the moment reset stars back to 0 so it would be more risks for the equip to boom, further increasing the cost.

Now this I frankly just do not understand. While i would understand this concern if we were say in a reboot server, we're in a server where there is a market for EVERY equip in every slot. Perhaps yes, with this change the meta would shift, and people would create mules to farm for Gollux equips, badges etc, but that's just how it's going to be with every big patch such as this. There is no equip that is truly difficult to replace other than Arcane equips. I would understand this concern completely if we were in a Reboot-type server, but having even usually character-binded equips such as GSEs be tradeable, I would have to disagree with your point.
 
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